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Re: Extraordinary and legendary items

Posted: Wed Apr 22, 2020 10:55 pm
by NewbNewb
Any chance of buffing some some of this legendary items? Elythran Redeemer is weak.

Also will you be adding stronger items in late game part? Items from late game are almost thr same with items from early game. You appear to not want new stronger items. You can make an argument that Lifetaker = Flagstone pride.

Re: Extraordinary and legendary items

Posted: Thu Apr 23, 2020 12:24 am
by JonLin
LE/EX items aren't necessarily meant to be super power items. Nor are they needed to finish all of the quests.
With the next release two-handed weapons do a lot more damage.

Re: Extraordinary and legendary items

Posted: Thu May 28, 2020 3:21 am
by CKork
Yay!

My PermaDeath Monk now has his first Legendary. Finally I can reduce my bread consumption.
Feels awesome to have it and to know that it was obtained the right way, by grinding and leveling up, not with the much faster save/reload shortcut with 3 or 4 mobs in attack distance :mrgreen:
I must say, though, it`s probably THE best thing to do and go for with a PermaDeath character.
The stats are awesome, regeneration in early levels desperately needed, and leveling up a must. Without leveling up, the defenses are way too low for more advanced areas, mainly due to low hp and high crit dmg of mobs. So XP for block and HP (IF) are deperately needed.
Farming for the ring early on (lvl 20+ and good amount of dmg resistance) therefore seems to ideally fit into a PermaDeath built plan. Wonderfully combines nice XP for that level with not-too-bad or dangerous mobs, pumps up your stock of health potions and rewards you with the ring. It`s actually become meaningful instead of simply being 'end game grinding content'.

Got lucky with only 2000 kills. But would not have minded to go through even more, until I hit lvl 50 or sonething alike. After all, due to crits, depths of the green maze (snakes, khakin, hirathil), the charwood mine (mazarth and many things thereafter) or the was to remgard are still of limits. It`s just too dangerous and risky.

Re: Extraordinary and legendary items

Posted: Sun Jun 07, 2020 5:17 pm
by Tulkas
So far I am at 59 blue crystals, no hunters sword. Magic Find 2. I suspect there is something wrong with my MF skill.

Re: Extraordinary and legendary items

Posted: Sun Jun 07, 2020 5:48 pm
by Tomcat
MF 2 is a small boost on a small probability. I'm sure it's just the luck of the draw.

Re: Extraordinary and legendary items

Posted: Sun Jun 07, 2020 7:18 pm
by Antison
Tulkas wrote: Sun Jun 07, 2020 5:17 pm So far I am at 59 blue crystals, no hunters sword. Magic Find 2. I suspect there is something wrong with my MF skill.
Magic Finder is bug free. Been around for many many years.
You just need a few levels of it to see an impact.

Re: Extraordinary and legendary items

Posted: Sun Jun 07, 2020 8:11 pm
by rijackson741
Tulkas wrote: Sun Jun 07, 2020 5:17 pm So far I am at 59 blue crystals, no hunters sword. Magic Find 2. I suspect there is something wrong with my MF skill.
It's called bad luck ;)

Re: Extraordinary and legendary items

Posted: Mon Jun 08, 2020 3:35 am
by TheGx
CKork wrote: Thu May 28, 2020 3:21 am
Yay!

My PermaDeath Monk now has his first Legendary. Finally I can reduce my bread consumption.
Feels awesome to have it and to know that it was obtained the right way, by grinding and leveling up, not with the much faster save/reload shortcut with 3 or 4 mobs in attack distance :mrgreen:
I must say, though, it`s probably THE best thing to do and go for with a PermaDeath character.
The stats are awesome, regeneration in early levels desperately needed, and leveling up a must. Without leveling up, the defenses are way too low for more advanced areas, mainly due to low hp and high crit dmg of mobs. So XP for block and HP (IF) are deperately needed.
Farming for the ring early on (lvl 20+ and good amount of dmg resistance) therefore seems to ideally fit into a PermaDeath built plan. Wonderfully combines nice XP for that level with not-too-bad or dangerous mobs, pumps up your stock of health potions and rewards you with the ring. It`s actually become meaningful instead of simply being 'end game grinding content'.

Got lucky with only 2000 kills. But would not have minded to go through even more, until I hit lvl 50 or sonething alike. After all, due to crits, depths of the green maze (snakes, khakin, hirathil), the charwood mine (mazarth and many things thereafter) or the was to remgard are still of limits. It`s just too dangerous and risky.


Congratulations! I like to grind it out too even though it faster saving and reloading, I have to say I admire the permadeath players - makes getting legendaries that much more legendary.

Re: Extraordinary and legendary items

Posted: Mon Jun 08, 2020 3:44 am
by TheGx
rijackson741 wrote: Mon Apr 13, 2020 11:29 pm It's random chance. Probability does not have a memory. https://en.wikipedia.org/wiki/Gambler%27s_fallacy
I finally got the Defender after killing 2598 jellies, thought it was because I didn't update to latest version or something, haha - when getting bad luck it hard not to get paranoid, killed 21738 imps and spawns before getting Rapier then got Ring of Lesser Shadow after killing 5 or so. Of to try get Chaosreaper now, hoping to report back before winter.

Re: Extraordinary and legendary items

Posted: Mon Jun 08, 2020 5:25 am
by CKork
Tofu Ming wrote: Mon Jun 08, 2020 3:35 am
CKork wrote: Thu May 28, 2020 3:21 am
Yay!

My PermaDeath Monk now has his first Legendary. Finally I can reduce my bread consumption.
Feels awesome to have it and to know that it was obtained the right way, by grinding and leveling up, not with the much faster save/reload shortcut with 3 or 4 mobs in attack distance :mrgreen:
I must say, though, it`s probably THE best thing to do and go for with a PermaDeath character.
The stats are awesome, regeneration in early levels desperately needed, and leveling up a must. Without leveling up, the defenses are way too low for more advanced areas, mainly due to low hp and high crit dmg of mobs. So XP for block and HP (IF) are deperately needed.
Farming for the ring early on (lvl 20+ and good amount of dmg resistance) therefore seems to ideally fit into a PermaDeath built plan. Wonderfully combines nice XP for that level with not-too-bad or dangerous mobs, pumps up your stock of health potions and rewards you with the ring. It`s actually become meaningful instead of simply being 'end game grinding content'.

Got lucky with only 2000 kills. But would not have minded to go through even more, until I hit lvl 50 or sonething alike. After all, due to crits, depths of the green maze (snakes, khakin, hirathil), the charwood mine (mazarth and many things thereafter) or the was to remgard are still of limits. It`s just too dangerous and risky.


Congratulations! I like to grind it out too even though it faster saving and reloading, I have to say I admire the permadeath players - makes getting legendaries that much more legendary.
Unfortunately, as I said in another thread, my permadeath character died within 24 hrs after getting the RolS :? :shock: :o

My next Permadeath char is currently grinding in the gargoyle cave. I`m at 5800 masters and trainers combined, no RolS yet. From mid 20ish lvl to lvl 36 now.

Hopefully I`ll get one soon. And hopefully I wont get that unlucky and die straight after, again :ugeek: