Review: Greataxe + Cloth armor
Posted: Fri Dec 18, 2020 2:29 pm
So, this is a build to test how good offensive actor condtions in fighting. You will see in the list of equipment and skills of Axello the Executioner, thus the name of the hero.
I attached the stats below so I don't have to re-type everything. He is currently level 32 Hero.
Skills:
Each skills in and of itself are nice but not deal breaker in fighting. However, in theory, when an opponent received all actor conditions, he/she will not be able to attack after Taunt, or at least hitting less. The idea is to cripple the opponent's ability to attack (one of the major strategy in martial arts).
However, apparently it doesn't work the way I expected. All three actor conditions help just a little, but it still not at par compare to my other builds. I spend a lot of meat and regular potion of health (both from farming) in order to survive any battles. I have to admit, it is very satisfying seeing the opponent being affected by Confusion and Minor fatigue, and then by Taunt when s/he misses the first hit.
Hence, my conclusion:
Comments away! I love to hear some ideas, advices, or experience in building similar build.
I attached the stats below so I don't have to re-type everything. He is currently level 32 Hero.
Skills:
- Lvl.4 Dodge
- Lvl.1 Increase Fortitude
- Lvl.2 Evasion
- Lvl.1 Taunt
- Lvl.1 Axe proficiency
- Lvl.1 Unarmored fighting
- Head: Enhanced green hat (I've got no choice for cloth armor, plus it gives DR +1)
- Torso: Robe of the Sublimate
- Neck: Jewel of Fallhaven (I need this until I gain extra 8 levels which can give me Level 2 Combat Speed)
- Weapon: Greataxe of shattered hope
- Fingers: Ring of the protector x2 (for BC), sometimes switch one of them to Polished ring of backstabbing or Villain's ring
- Hand: Feline gloves (for AC)
- Feet: Feline shoes (for AC)
- Taunt (skill): 75% chance of -2 AP when the opponent missed an attack.
- Confusion (Robe of the Sublimate): 20% chance for 2 rounds lowering max AP by 1 (bonus: AC -10)
- Minor fatigue (Greataxe of shattered hope): 20% chance for 3 rounds increasing attack cost by 2 AP (bonus: Dmg -1, Mv cost +2 AP)
- with attack cost of 5 AP (2 attacks per round): it will only have total 7 AP with each attack cost of 7 AP, one attacked missed caused taunt, so no more attack at the current round
- with attack cost of 4 AP (2 attacks per round): it will only have total 7 AP with each attack cost of 6 AP, one attacked missed caused taunt, so no more attack at the current round
- with attack cost of 3 AP (3 attacks per round): it will only have total 7 AP with each attack cost of 5 AP, one attacked missed caused taunt, so no more attack at the current round
- with attack cost of 2 AP (5 attacks per round): it will only have total 7 AP with each attack cost of 4 AP, one attacked missed caused taunt, so no more attack at the current round
Each skills in and of itself are nice but not deal breaker in fighting. However, in theory, when an opponent received all actor conditions, he/she will not be able to attack after Taunt, or at least hitting less. The idea is to cripple the opponent's ability to attack (one of the major strategy in martial arts).
However, apparently it doesn't work the way I expected. All three actor conditions help just a little, but it still not at par compare to my other builds. I spend a lot of meat and regular potion of health (both from farming) in order to survive any battles. I have to admit, it is very satisfying seeing the opponent being affected by Confusion and Minor fatigue, and then by Taunt when s/he misses the first hit.
Hence, my conclusion:
- Actor condition is nice to have, but it never can be dependable(keyword: CHANCE). It spices up the fight, but you can live without. You CANNOT LIVE WITH ONLY, even when combining several actor conditions.
- Being unarmored, but not going all out as monk, is worse than being a monk. So, unarmored is not for non-monk.
Comments away! I love to hear some ideas, advices, or experience in building similar build.