Re: Putting the RoLS debate to rest! Answer the poll after.
Posted: Mon Jul 11, 2011 8:02 pm
The critical can be worth more than +3 dmg. Especially if you sold Flagstones Pride and/or Venomous Dagger.
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IMO this is not the best way to do it. I can do the cave and go back to the tavern in less than 2 minutes. So you could probably get some more xp from it.Chest_Rockfield wrote:...then went through the gargoyle area and killed all of them while the trainers and masters (T&M) were respawning so I could maximize the amount of experience and gold I could get in the grinding time allotted instead of just sitting.
Whilst I agree at higher levels the regeneration is less important, the fact remains that in number of levels, 6 AD = 3 AD + 15% AC, so the crit bonus and regeneration are just extras. Crit chance is important regardless of level and the new monsters are harder to hit than before, so a higher AC is required. So, it is not solely down to AD, as you must hit the mob first. Thus the RoLS is viable at all levels, until something better comes along.tuner240 wrote:This test was put together very well, aside from the level 50 viewpoint. I feel that the RoLS would give a lower level character better attribute boosts than a higher level character. Regardless I think that it explains what the pro's and con's are between the two. Extra damage is, well, EXTRA DAMAGE. While the regenerative attribute is nice, 10 hp a min is nothing in the face of mobs when you are grinding, for example, ElyR or level gaining. Time wasted waiting for your hp to rise or having to make extra hits because of lower AD is time wasted that could have been used to kill mobs. You will have large amounts of gold, using it on Bonemeal potions, while taking 5 AP per use per round, is a faster healing agent. The boost to AC for lower levels is a definite plus and so is the AD, while the extra CD is welcomed at any level.
Any grind risks trivialising future content, but grinding in the caverns would level you far slower than on the mountain. Besides, the RoLS is only 2-4 levels better than the +6 ring, so overall I suspect in most cases, by the time you got a RoLS, another playing grinding the mountain, would be far ahead of you in levels.Chest_Rockfield wrote:Wouldn't several legendary items run you the same risk of trivializing future content??
I agree it might make some of the monsters less challenging to kill, but I personally don't consider that a big enough factor in the game for future content to be trivialized.Chest_Rockfield wrote:Wouldn't several legendary items run you the same risk of trivializing future content??
Very good point. I use P&P gameplay when I'm at work charting sometimes. It's nice, but sometimes you just gotta grind! I did mention reasons why some should go after the RoLS, and this is a good way to do it. Plus I like bananas.Samuel wrote:1) There is play 'n' pause gameplay. (clear an area, pause for 2 minutes do something else [surfing the web, posting here, eating a banana ] and continue playing) When you do it you can increase your xp per minute rate in the gargoyle cave. (you would also improve the RoLS per minute rate dramatically) You cannot increase the xp per minute rate very much in BWM.
That is another good point making future P&P a better deal.When you have a RoLS and use play 'n' pause gameplay, depending on your display timeout you could get 5, 10 or even 20 HP for each pause.
I get [pseudo] risky too, but I save when I'm about to do it most of the time unless I'm feeling super cocky.2) I find it hard to handle the minor fatigue in BWM sometimes I die loosing several thousand xp points. (Mh I am low on health, I should go home. This is the last one I will pwn... - Ooooops. ) I play risky sometimes and can't do anything against it. (As a result I would die more often and loose more potions there.)
The flip side of that coin is getting discouraged. Every time I try to get the ElyR, I get discouraged after a little while and think, if I had just been grinding, I would have better stats by now and give up. Leveling is pretty good motivation for me (hence the level 52 even though I quit playing for months when I thought the game was never getting updated and stopped getting responses via email). Hell, just earning exp is good motivation. Before I came to the mountain I had 1.5 million unused experience. I think I leveled 18 times in a row when I realized I could do BWM way easier if I cashed in my exp for stats.3) Perhaps you have a higher xp per minute rate in BWM, the question is if you are motivated to play. If you would grind 5 hours in the gargoyle cave because you are motivated to get a RoLS, this would result in a higher xp gain than you will get when you stop grinding in BWM after 30 minutes. (because it was boring)
I know there are other motivators around. Leveling is also a motivator, but at level 50 you need to play a whole hour to level up in BWM.
Maybe an ElyR like I'm trying now, but it gets old fast for me even though for some reason I can straight up grind.4) Sooner or later you will need a huge amount of xp to gain a level. Then trying to get a RoLS would be worth it.
Maybe, but T&M spawn prior to the 2 minute mark. I probably killed more of them than you would walking to the bed and back, but there's only one way to know for sure and I'm not leaving BWM again until new content arrives. I am currently running back and forth between beds between BWMC and BWMT (town) trying to find the only legendary item I really want.IMO this is not the best way to do it. I can do the cave and go back to the tavern in less than 2 minutes. So you could probably get some more xp from it.
But grinding just for experience would??Mino wrote:I agree it might make some of the monsters less challenging to kill, but I personally don't consider that a big enough factor in the game for future content to be trivialized.Chest_Rockfield wrote:Wouldn't several legendary items run you the same risk of trivializing future content??
I still get to do the quests too... Heck, I did them twice with a split save.My main fun from the game is in the quests, which involved talking to the right people to get them started, searching for whatever is requested, following up with NPCs to see if there's anything more, and the items you get from the bosses.
For example:
But grinding just for experience would??Chest_Rockfield wrote:Mino wrote:I agree it might make some of the monsters less challenging to kill, but I personally don't consider that a big enough factor in the game for future content to be trivialized.Chest_Rockfield wrote:Wouldn't several legendary items run you the same risk of trivializing future content??