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Re: Beastiary

Posted: Sat Aug 03, 2013 5:52 pm
by nether
Richard Faila wrote:Hi

As I wrote before in http://andorstrail.com/viewtopic.php?f= ... =70#p38263 I did an item list of equip in AT and my plan was to add some information where you can buy / drop every item. As side effect I have to import all the monsters in my database.

When I was there, i decide to do monster list, since it isn't much different form the list of items.

So enter and do no harm :D http://andorstrail.irkalla.cz/monsterlist.php

It is the same thing as in the items case, so it is purely generated directly from source files, so it should be actual.

BTW the list of item is here: http://andorstrail.irkalla.cz/itemlist.php

Amazing job sir! Thank you for compiling such information into an easy to read format.

Re: Beastiary

Posted: Sat Aug 03, 2013 10:42 pm
by Pyrizzle
Richard Faila wrote:Hi

As I wrote before in http://andorstrail.com/viewtopic.php?f= ... =70#p38263 I did an item list of equip in AT and my plan was to add some information where you can buy / drop every item. As side effect I have to import all the monsters in my database.

When I was there, i decide to do monster list, since it isn't much different form the list of items.

So enter and do no harm :D http://andorstrail.irkalla.cz/monsterlist.php

It is the same thing as in the items case, so it is purely generated directly from source files, so it should be actual.

BTW the list of item is here: http://andorstrail.irkalla.cz/itemlist.php
wow great job!

Did you add all the new NPCs as well as the ones we had already entered here?

Re: Beastiary

Posted: Sun Aug 04, 2013 8:13 am
by Richard Faila
Pyrizzle wrote:
wow great job!

Did you add all the new NPCs as well as the ones we had already entered here?
Well, I actualy have them in my database and I have to filtered them out, so they don't spam the monster list.

Only problem I have, is the form of presentation, aka how the table with NPC should look like. They dont have HP, AC, BC, or any other combat stat, so only information are icon, name, spawID ad dropID, witch are not so much usefull.

If you have some ideas about the presentation, let me know and I make it work (maybe :D).

Re: Beastiary

Posted: Sun Aug 04, 2013 10:41 pm
by Pyrizzle
What you created is fantastic. I am not sure what else could be needed besides Xp or drop rates really and both of those are not as necessary.

Re: Beastiary

Posted: Mon Aug 05, 2013 8:11 am
by Richard Faila
Pyrizzle wrote:What you created is fantastic. I am not sure what else could be needed besides Xp or drop rates really and both of those are not as necessary.
That doesnt really aswred my question about table with NPC, but thanks :D. I could make a table with icon and name but that doesnt seems much to me.

I currently work on drop i monster table and i hope it will work (soon :D).

On the other hand, the Xp is little bit problem, because there are not part of data files and think that game couting them base on some monster charakteristiks such as Hp, Dmg etc. I dont know the real equation and only way is look for it in source code, but I have no idea, where it could be located.

Re: Beastiary

Posted: Wed Aug 07, 2013 8:10 am
by Richard Faila
Finally I worked out the drop.

On page http://andorstrail.irkalla.cz/monsterlist.php you can now click on the name of monster and it will show a droplist of all items with icon, name, quantity and chance to drop.

If you want more information about particulary item, you will be transfered to right row of itempage by clicking on the icon of item (works only on equipment, since I dont have other items on that page).

In the future I plan to work on NCP & merchant list, condition list and potions & food list.

Enjoy it and as always happy huntig!

BTW: I found the experience equation in source code (pretty compex stuff dough), so I am thinkig of adding that info in the monster table, but I am still not sure, because even now it is much widther that i would like. But I guess that Xp may be really usefull information, so I try it at least and decide after.

Re: Beastiary

Posted: Wed Aug 07, 2013 10:05 am
by Thystonius
Richard Faila wrote:Finally I worked out the drop.

On page http://andorstrail.irkalla.cz/monsterlist.php you can now click on the name of monster and it will show a droplist of all items with icon, name, quantity and chance to drop.

If you want more information about particulary item, you will be transfered to right row of itempage by clicking on the icon of item (works only on equipment, since I dont have other items on that page).

In the future I plan to work on NCP & merchant list, condition list and potions & food list.

Enjoy it and as always happy huntig!

BTW: I found the experience equation in source code (pretty compex stuff dough), so I am thinkig of adding that info in the monster table, but I am still not sure, because even now it is much widther that i would like. But I guess that Xp may be really usefull information, so I try it at least and decide after.
Since I play on a Galaxy 10.1 tabloid, the width is not so much a problem. But for all the smartphone people out there I can see where you're coming from. So...

Anyways nice work, I'd love the xp inserted into the table! Or maybe an option to make personalized or temporal views, by hiding columns? Is that hard to code?

Re: Beastiary

Posted: Wed Aug 07, 2013 6:25 pm
by Sarumar
Richard Faila wrote:Finally I worked out the drop.

On page http://andorstrail.irkalla.cz/monsterlist.php you can now click on the name of monster and it will show a droplist of all items with icon, name, quantity and chance to drop.

If you want more information about particulary item, you will be transfered to right row of itempage by clicking on the icon of item (works only on equipment, since I dont have other items on that page).

In the future I plan to work on NCP & merchant list, condition list and potions & food list.

Enjoy it and as always happy huntig!

BTW: I found the experience equation in source code (pretty compex stuff dough), so I am thinkig of adding that info in the monster table, but I am still not sure, because even now it is much widther that i would like. But I guess that Xp may be really usefull information, so I try it at least and decide after.
+1 Impressive work !
...somee bugs.... Anglebitter disappears

Re: Beastiary

Posted: Wed Aug 07, 2013 7:57 pm
by Richard Faila
Sarumar wrote:
+1 Impressive work !
...somee bugs.... Anglebitter disappears
Can you please explain the last sentence? I am afraid that I don't understand, because there are no such thing as 'Anglebitter' in AT. If you mean an Anklebiter, I can see them all in first table...

Re: Beastiary

Posted: Wed Aug 07, 2013 8:20 pm
by Sarumar
Richard Faila wrote:
Sarumar wrote:
+1 Impressive work !
...somee bugs.... Anglebitter disappears
Can you please explain the last sentence? I am afraid that I don't understand, because there are no such thing as 'Anglebitter' in AT. If you mean an Anklebiter, I can see them all in first table...
..hmm... yes i know that my englis is not fluent and i know that i make some typos too... But please do not be childish and nasty.