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Re: Beastiary

Posted: Sun Nov 24, 2013 7:47 pm
by Moerit
Is it possible to add the column "Spawngroup" at the monsterlist? It would be usefull for map makers if they want to use already existing spawngroups so they (me) could know which monster are in the same spawngroup?
Maybe there arent as many cumulative spawngroups that its worth the work but idk...

Re: Beastiary

Posted: Mon Nov 25, 2013 6:50 pm
by Richard Faila
Moerit wrote:Is it possible to add the column "Spawngroup" at the monsterlist? It would be usefull for map makers if they want to use already existing spawngroups so they (me) could know which monster are in the same spawngroup?
Maybe there arent as many cumulative spawngroups that its worth the work but idk...
That is interesting idea, I never thing of mapmakers. I don't feel like adding another column, 'case the table is width enough already, but even now there is a way, how to get the spawngroup. If you have Firefox, Chrome or something with you can inspect the page code, in every table cell with icon, there is a hidden element with spawngroup. That is actually the reason, why the default ordering put similar monsters together.

I know, that isn't the most user friendly way, but it is something you can use before I figured out something better.

Re: Beastiary

Posted: Wed Nov 27, 2013 8:09 pm
by Moerit
Thanks for your fast answer and good advice.
I tried it today with Firefox and searched for <span class="hidden">spawngroup
It worked fine to find all monsters of this spawngroup, but actually a little bit unlikely because i have to hit the search-button and count the results.
It was easier for me to copy the sourcecode into Microsoft Word and search there. MW gives me out the amount of results and the section where it was found - so it was more comfortable :)
Maybe there are other Programs which may support the same service but first of all this is great and i can easly search for the requested spawngroup!

Maybe you could add a hideable column for developers? I guess it wouldn't be plenty of work to do that - but im not the expert ;)

BTW: Thanks for this GREAT Page!

Re: Beastiary

Posted: Wed Nov 27, 2013 9:31 pm
by fiernaq
If you don't want to use Google Chrome (which has better developer tools than Firefox does IMHO) you could always check out Notepad++. It's an incredibly useful tool for parsing data since it not only has regular search and expanded search but also regex search and it can display all results in a list or simply next, next, next your way through them.

Re: Beastiary

Posted: Wed Nov 27, 2013 11:00 pm
by Zukero
or get any unix-type shell (think Cygwin for example), and do

Code: Select all

$ grep <span class="hidden">spawngroup fileName.xml | wc -l
or even

Code: Select all

$ wget -O - http://andorstrail.irkalla.cz/monsterlist.php | grep '<span class="hidden">spawngroup' | wc -l
:ugeek:

Re: Beastiary

Posted: Tue Jan 14, 2014 9:40 am
by Fel
Looking at their stats, I think it is safe to assume that no non-boss mobster will ever have 400+ BC.
Just an observation :?

Re: Beastiary

Posted: Fri Jan 17, 2014 5:05 am
by Pyrizzle
Fel wrote:Looking at their stats, I think it is safe to assume that no non-boss mobster will ever have 400+ BC.
Just an observation :?
Not necessarily true, you never know how far this game could go. With each update there are tougher and tougher NPCs being added. It seems perfectly possible that one day there could be an area with NPCs (Normal ones, not bosses) that could potentially have a BC of 400 or higher.

Considering how high players AC gets, it's definitely not out of the question.

Re: Beastiary

Posted: Tue Dec 02, 2014 3:35 pm
by Chris Aldren
sounds interesting dude... :) ;)