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no HP modification with off-hand weapon

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Duke
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Re: no HP modification with off-hand weapon

Post by Duke »

I'm sorry. I thought that it wasn't working when dual wielding two RoL.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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Zukero
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Re: no HP modification with off-hand weapon

Post by Zukero »

I just sent a pull-request (Github way of saying, please take my code, it has a bugfix) to Oskar about this one.

-> HP boost provided by off-hand weapon in a dual wield setup works accordingly to Skill description (25% of boost when DW lvl 0, 50% when lvl1, and 100% when lvl2).
-> Critical multiplier, in case of crit weapon in offhand, is the max of the main hand's weapon crit multiplier (1 by default), and the off-hand's weapon crit multiplier itself multiplied by 0.25 if DW lvl0, 0.5 if DW lvl1, and 1.0 if DW lvl2.
-> Critical chance is the sum of the main hand's weapon critical chance and the off-hand' weapon critical chance multipied by 0.25 if DW lvl0, 0.5 if DW lvl1, and 1.0 if DW lvl2.

That way, the off-hand still only benefits up to its intended point.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Fel
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Re: no HP modification with off-hand weapon

Post by Fel »

Kind of off topic but a little bit on the subject.

Since off-hand HP not working is a bug, is the same thing said w/ DR reduction?
An Axe of fear reduces DR by 1 when used be it as main or off-hand. 2 Axe of fear or paired w/ a different weapon(Axe of fear and Light black axe) still only reduces DR by 1.

Edit:

This is w/ or w/o Dual-wielding skills:
W/ no weapons in hands, equip a weapon w/ DR reduction in off-hand and your DR will be reduced. Now, if you equip a weapon in main, off-hand's DR reduction will not take effect.
Lvl: 390, XP: 1084502797, Gold: 23324139
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
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fiernaq
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Re: no HP modification with off-hand weapon

Post by fiernaq »

What about negative numbers such as the -20% BC on the QSD? Shouldn't that also be (-20%[MH] + (-20%[OH] * .75)) = -35%BC with 0 points in DW, (-20% + (-20% * .5)) = -30%BC with 1 point in DW, and (-20% + (-20% * 0)) = -20%BC with 2 points in DW?
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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Zukero
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Re: no HP modification with off-hand weapon

Post by Zukero »

@Fel: indeed, DR, just like Crits & HP is not applied from your offhand weapon in a dual-wield setup. I wonder what to do with it.

@fiernaq : nope, the negative effects are always fully applied. At least, that's how it was implemented by Oskar for AC, BC & AD.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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fiernaq
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Re: no HP modification with off-hand weapon

Post by fiernaq »

Lol, I know it is right now; I was asking if it could be changed since everything else seems to get a benefit from dual wielding but DWing two QSDs provides a grand total of 0 stats (assuming 2 points in DW). I don't think my suggestion makes it too OP since you still get the -20BC from the main hand QSD... it just makes adding a second QSD not be.... awful?
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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Zukero
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Re: no HP modification with off-hand weapon

Post by Zukero »

@fiernaq: I was sure you had this kind of idea on your mind. But no, I won't change the skill's behavior for the QSD to become efficient in dual-wield setups.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Pyrizzle
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Re: no HP modification with off-hand weapon

Post by Pyrizzle »

fiernaq wrote:Lol, I know it is right now; I was asking if it could be changed since everything else seems to get a benefit from dual wielding but DWing two QSDs provides a grand total of 0 stats (assuming 2 points in DW). I don't think my suggestion makes it too OP since you still get the -20BC from the main hand QSD... it just makes adding a second QSD not be.... awful?
Sorry Fiernaq, I just don't see that being possible.

How would using 2 of an item raise the benefits when used alone it has a negative effect.

Like if a weapon has a -1 to your AP because it is massively heavy, using 2 should be twice as hard. Yes, you have one for each arm which could help you balance but it's not going to be any easier to wield one since now you are weighed down twice as much.
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Zukero
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Re: no HP modification with off-hand weapon

Post by Zukero »

I just added all the missing stats to my patch, so all the stats from the second-hand weapon are applied with dual wield level related malus.
- DR
- Max AP Boost
- Move cost
- Reequip cost
- Use Item Cost
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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