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Monster Status Effects

Posted: Tue Dec 11, 2018 2:16 pm
by Kashim
Monster status effects either aren't being displayed correctly, or actually aren't working correctly, and that is now visible due to the new display system.
When wearing the worn plated gloves, I have a 20% chance to inflict dazed for 4 rounds. I can inflict dazed, and it certainly appears to be having a significant effect. However, against tough monsters, it appears that if I inflict dazed a SECOND time, while dazed is already in effect, it either quits displaying that the creature is dazed, or the creature quits being dazed. I've had a hard time reproducing the issue enough times to be sure about whether the effect is fully vanishing or not, but the bug has been generally very easy to reproduce.
For now I would bet on a display error. The new effect comes on-screen for a split second before both effects vanish. It really is hard to tell though, my character has a LOT of natural variance built into their hit chances, and the enemy I'm fighting has to stay alive long enough to get dazed, get dazed again, and then survive enough further hits that I can try to verify if they are easier to hit than normal...

I haven't tested with other status effects. My new character isn't far enough with the new content yet. I also don't know if it would be a problem for anything stacking like bleeding wounds.

Re: Monster Status Effects

Posted: Tue Dec 11, 2018 3:25 pm
by Kashim
Confirmed: just a display bug for the auto-display. When clicking on the monster's portrait in the top left, it still appears dazed.

Re: Monster Status Effects

Posted: Tue Dec 11, 2018 10:46 pm
by rijackson741
Thanks for reporting this.