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Not coherent timing in the plot

A place to submit bugs to the Andor's Trail Development Team.
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rijackson741
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Re: Not coherent timing in the plot

Post by rijackson741 »

Yes, I do agree with this. I will make some changes.
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roberto
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Re: Not coherent timing in the plot

Post by roberto »

By the way, every time the Hero interacts again with the PNG, always he talks as it is the first time he arrive there as he has not memory that he already asked for info and (maybe) already did the quest related. Instead, because he already talked and get updated, the conversation should be reflect the situation. Maybe Hero can start with "can you tell me again what is the matter?" instead of "What is the matter?" and PNG can say "as I already told you... bla bla bla".
I understand it can be complex to add a flag as "newer talked with/already talked with" and start 2 differents tree of dialogue, but i think AT deserve it.
Lets say it is a "nice to have" improvement.
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rijackson741
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Re: Not coherent timing in the plot

Post by rijackson741 »

Who is PNG?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
ace
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Re: Not coherent timing in the plot

Post by ace »

Perhaps he meant NPC?
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rijackson741
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Re: Not coherent timing in the plot

Post by rijackson741 »

Perhaps, yes. An Italian translation of NPC?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
roberto
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Re: Not coherent timing in the plot

Post by roberto »

PNG = Personaggio Non Giocante (ita)
NPC = Not Playing Character (eng)
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rijackson741
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Re: Not coherent timing in the plot

Post by rijackson741 »

Ah :idea:

I agree, in principle. However, in practice going through the dialogue of every NPC (PNG) and fixing this would be a lot of work. Given that our development resources are extremely limited, would you rather we polished all these details, or created new content?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
CUCHULAINN3
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Re: Not coherent timing in the plot

Post by CUCHULAINN3 »

I would like new content. The other stuff could be fixed later. I want to beat this before Android becomes abosolite lol
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roberto
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Re: Not coherent timing in the plot

Post by roberto »

rijackson741 wrote: Mon Dec 31, 2018 12:58 am Ah :idea:

I agree, in principle. However, in practice going through the dialogue of every NPC (PNG) and fixing this would be a lot of work. Given that our development resources are extremely limited, would you rather we polished all these details, or created new content?

Better to have a 2 floors House build with solid stones (so you can build on top several other floors) or better a 3 floor house build with magazine paper that will collaps at next rain (so, no new floors)?

Aside paragons, to clean now mean less effort in future. So, i vote for polishing. My two cents-
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rijackson741
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Re: Not coherent timing in the plot

Post by rijackson741 »

I think most players would disagree. Aside from your proposal, I have more than 100 items on my "needs polishing" list. So if that's what we do, there will be no new content for a long time.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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