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Re: Not coherent timing in the plot

Posted: Thu Dec 20, 2018 1:06 am
by rijackson741
Yes, I do agree with this. I will make some changes.

Re: Not coherent timing in the plot

Posted: Sun Dec 30, 2018 5:29 pm
by roberto
By the way, every time the Hero interacts again with the PNG, always he talks as it is the first time he arrive there as he has not memory that he already asked for info and (maybe) already did the quest related. Instead, because he already talked and get updated, the conversation should be reflect the situation. Maybe Hero can start with "can you tell me again what is the matter?" instead of "What is the matter?" and PNG can say "as I already told you... bla bla bla".
I understand it can be complex to add a flag as "newer talked with/already talked with" and start 2 differents tree of dialogue, but i think AT deserve it.
Lets say it is a "nice to have" improvement.

Re: Not coherent timing in the plot

Posted: Sun Dec 30, 2018 9:12 pm
by rijackson741
Who is PNG?

Re: Not coherent timing in the plot

Posted: Sun Dec 30, 2018 9:40 pm
by ace
Perhaps he meant NPC?

Re: Not coherent timing in the plot

Posted: Sun Dec 30, 2018 10:49 pm
by rijackson741
Perhaps, yes. An Italian translation of NPC?

Re: Not coherent timing in the plot

Posted: Mon Dec 31, 2018 12:18 am
by roberto
PNG = Personaggio Non Giocante (ita)
NPC = Not Playing Character (eng)

Re: Not coherent timing in the plot

Posted: Mon Dec 31, 2018 12:58 am
by rijackson741
Ah :idea:

I agree, in principle. However, in practice going through the dialogue of every NPC (PNG) and fixing this would be a lot of work. Given that our development resources are extremely limited, would you rather we polished all these details, or created new content?

Re: Not coherent timing in the plot

Posted: Mon Dec 31, 2018 1:29 am
by CUCHULAINN3
I would like new content. The other stuff could be fixed later. I want to beat this before Android becomes abosolite lol

Re: Not coherent timing in the plot

Posted: Mon Dec 31, 2018 1:43 am
by roberto
rijackson741 wrote: Mon Dec 31, 2018 12:58 am Ah :idea:

I agree, in principle. However, in practice going through the dialogue of every NPC (PNG) and fixing this would be a lot of work. Given that our development resources are extremely limited, would you rather we polished all these details, or created new content?

Better to have a 2 floors House build with solid stones (so you can build on top several other floors) or better a 3 floor house build with magazine paper that will collaps at next rain (so, no new floors)?

Aside paragons, to clean now mean less effort in future. So, i vote for polishing. My two cents-

Re: Not coherent timing in the plot

Posted: Mon Dec 31, 2018 2:20 am
by rijackson741
I think most players would disagree. Aside from your proposal, I have more than 100 items on my "needs polishing" list. So if that's what we do, there will be no new content for a long time.