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Taunt & Combat Log

Posted: Mon Dec 31, 2018 5:03 pm
by Antison

I vaguely remember running into this issue or similar one years ago when the skills were first introduced and if it is the same issue, I'm surprised it has not been fixed yet.

I'm not convinced that the Taunt skill works as advertised, and what looks to be a bug in the combat log makes it even more difficult to prove or disprove my belief that the Taunt skill doesn't work.

What I think is happening is the taunt entry is being logged into the combat log before the entry that says the NPC misses. I think it would be much clearer if these two actions were logged as one entry in the combat log.
I would also suggest adding the NPC's AP bar graph underneath its HP bar graph just like it does for the hero.

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Re: Taunt & Combat Log

Posted: Fri Jan 04, 2019 3:05 pm
by Antison
After looking at the code this morning, I see the problem and will maybe have time tomorrow to fix it. But I need help getting the project compiling.

Re: Taunt & Combat Log

Posted: Wed Jan 09, 2019 10:02 pm
by Flaming
Does taunt work as advertised?

Re: Taunt & Combat Log

Posted: Wed Jan 09, 2019 10:22 pm
by Nut
My last hero had much fun with it, yes

Re: Taunt & Combat Log

Posted: Wed Jan 09, 2019 11:26 pm
by rijackson741
Yes, sort of. It depends on what you assume. The attacker loses 2AP, but it does not say for how long. The answer is the remainder of the current round, which differs from an actor condition, which lasts for the remainder of the current round and the next round. So Taunt has no benefit for monsters that only get one attack per round. However, there are less than 40 monsters for which that is the case.

Re: Taunt & Combat Log

Posted: Thu Jan 10, 2019 12:36 am
by Antison
I've fixed this and there is a PR for it that Kevin has provided feedback and suggestions on. But as far as I'm concerned I did what I set out to do in fixing the log order. If This fix gets included in the next release then great