fleeing problem

A place to submit bugs to the Andor's Trail Development Team.
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yoannmangue
Posts: 6
Joined: Tue Apr 21, 2020 10:19 pm
android_version: 7.0

fleeing problem

Post by yoannmangue »

Hi there, I noticed that when you are in the upper part of the map, you can't flee enemies up. It's like the stat/text bar is still in the way, even if it is transparent.

Hope you get what I'm talking about :D

Great game, can't wait next update with new maps and quest :)

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Antison
Posts: 3597
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 10 - Android 10
Location: A home without a beagle is just a house

Re: fleeing problem

Post by Antison »

Thank you for your post. We are aware of this problem and have added it to a priority list. When it gets resolved I am not sure.
The workaround is to rotate your phone horizontally and you should be able to flee after that.
"A home without a beagle is just a house"

yoannmangue
Posts: 6
Joined: Tue Apr 21, 2020 10:19 pm
android_version: 7.0

Re: fleeing problem

Post by yoannmangue »

Great, thanks for the quick answer!
Nice trick the rotation, I'll do that next time ;)

Tomcat
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Posts: 1218
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: fleeing problem

Post by Tomcat »

Also, if that's in your way is the semi-transparent "toast" just underneath the combat bar, it tells you "you can flee now", I can clear that out of the way by tapping the toast itself. If I actually want to flee north, however, there's often still no room to tap north of my character.

In that case, another workaround is *if* you are using the Dpad, you can still just hit the north arrow. But if not, turning your phone now and then may be easier.
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