Three big problems with bugs

A place to submit bugs to the Andor's Trail Development Team.
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Antison
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Location: A home without a beagle is just a house

Re: Three big problems with bugs

Post by Antison »

I don't understand what you are doing and what is the expectation
"A home without a beagle is just a house"
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MIknight
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Re: Three big problems with bugs

Post by MIknight »

It's your understanding that the map is correct, although the "brown stone" is above the "beach", but it looks like it goes over the mountain and so it seems like a bug, but if it is higher by 1 level, then make at least a slope to be true like that.
And yes, it's strange with preservation...And that's what I was talking about.
🙃

I do what I think is necessary and I hope that you will pay attention to it and understand me correctly, because why did I have to do that?😅

Or remove this mountain so that the environment merges with the environment and there is a really similar transition from one zone to another.
IMG_20210111_183004.jpg
I'm sorry, maybe you misunderstood me completely? It's just that the environment should merge with the environment, because if it is closer to the mountain, and one more than the other, it seems that the map has gone beyond
:(
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Last edited by Antison on Mon Jan 11, 2021 10:26 pm, edited 2 times in total.
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rijackson741
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Re: Three big problems with bugs

Post by rijackson741 »

That piece of wall cannot be removed, because it is correct. The wall is four tiles (two levels) high at the left. It is one level high above the brown stone, because the brown stone is one level above the beach and river (look at the bridge). The levels are correct.

There is a minor error where the wrong tiles were used on the wall at the left, leaving a shaded horizontal line half way up the wall. I'll fix that.
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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MIknight
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Re: Three big problems with bugs

Post by MIknight »

Thanks for all. :D

And not only to you, to all of you who paid attention to me. :)
Last edited by Antison on Mon Jan 11, 2021 10:22 pm, edited 1 time in total.
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rijackson741
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Re: Three big problems with bugs

Post by rijackson741 »

We know what is going on with the loot in the box at home. Fixing it would be difficult. We do not believe this problem occurs anywhere else in the game, so it will just be left as is. Only a very small number of players will even be affected by it, and any player that has advanced enough levels that restarting is a problem is past the point where the shirt and gloves have any use anyway. Also, given that they are a new addition intended to make the very early levels a little easier, they are not necessary. Given our limited resources this does not make it onto our priority list.

Thanks for bringing it to our attention though. It's useful information, because we now know to avoid creating a similar situation that would affect players at a much higher level, or, worst of all, prevent players from getting a required quest item.
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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MIknight
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Re: Three big problems with bugs

Post by MIknight »

I also thank you for your understanding. It is a pity that the old saves will receive only half of the armor set, but it is good that I was useful to you and I will ask you to add one later ... But then, how are your successes? :D

Add a bow and its mechanics to this game in the future.
Last edited by Antison on Tue Jan 12, 2021 11:44 am, edited 1 time in total.
Reason: Merged posts. Please avoid posting back-to-back
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rijackson741
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Re: Three big problems with bugs

Post by rijackson741 »

We created a version with bows, as an experiment. Ranged weapons introduce too many problems though (like, how does the monster fight back? Can you shoot over non-walkable objects?) so the idea never made it to release.
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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MIknight
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android_version: 10 - Android 10

Re: Three big problems with bugs

Post by MIknight »

Right, but can you come up with it for a quest?

For example: it would be useful in hard-to-reach places to unlock or knock down.

Oh, what did I stop? Bow... I think that the bow will bring an imbalance in the game, because this game is on swords and only in close combat, if the monsters had the mind to attack on their own, it would be different.... :!:
Of course, the game is interesting, but it is far from the Oscars, and there are problems with the bow, because it is unclear how to add it, so this game will be in the role of a warrior, not an archer :(
Last edited by Antison on Tue Jan 12, 2021 4:21 pm, edited 17 times in total.
Reason: Merged posts. Please avoid posting back-to-back
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MIknight
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Re: Three big problems with bugs

Post by MIknight »

Well, that's what I was talking about, testing the beta...
Results:
IMG_20210114_090511.jpg
Screenshot_2021-01-14-08-57-08-801_com.gpl.rpg.AndorsTrail.jpg
But this is just a beta test...
P.S In the meantime, you can rate the photo of my original save, "initial" 8-) :mrgreen:
And when will music and sounds appear in your game? :roll: :(
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rijackson741
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Re: Three big problems with bugs

Post by rijackson741 »

MIknight wrote: ↑Thu Jan 14, 2021 7:10 am And when will music and sounds appear in your game? :roll: :(
Probably never. We have no musician on the team. Even if we did have one, there is a question of what would happen when they left. It would also add significantly to the size of the game, which is not desirable.
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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