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Immunity counter visualisation don't work.

A place to submit bugs to the Andor's Trail Development Team.
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reizy
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Posts: 38
Joined: Thu Feb 21, 2019 4:46 pm
android_version: 9.0 - Pie

Immunity counter visualisation don't work.

Post by reizy »

As you can see at the screens regeneration is down-counting 264->221, immunity shows same 263. But if I i.e. open/close inventory it will show 220.
Screenshot_20210320_021121_com.gpl.rpg.AndorsTrail.jpg
Screenshot_20210320_020707_com.gpl.rpg.AndorsTrail.jpg
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QQkp
Posts: 65
Joined: Sat Dec 21, 2019 4:33 am
android_version: 10 - Android 10

Re: Immunity counter visualisation don't work.

Post by QQkp »

That's interesting - are there any temporary immunities in the game so far? I can't think of any, maybe that's why it doesn't quite work. I'll take a look.
reizy
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Posts: 38
Joined: Thu Feb 21, 2019 4:46 pm
android_version: 9.0 - Pie

Re: Immunity counter visualisation don't work.

Post by reizy »

Not in the game still, but ATCS allows it...
By the way my hydra runs away to right bottom corner instead of "protect spawn"((( and sometimes it blinks...
Screenshot_20210320_022409.jpg
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Nut
Posts: 1499
Joined: Mon Oct 27, 2014 12:14 pm
android_version: 8.0
Location: Glade

Re: Immunity counter visualisation don't work.

Post by Nut »

the blinking is probably a missing _complete_ tile in Ground layer.
At any time the tiles must cover the whole field. If there are missing or only transparant pixel anywhere, they will produce random blinking.

Your shore is looking nice 8-)
Keep one thing in mind, that you can't put walkable objects directly on the shore, because walkable objects need to be in Object layer, otherwise you walk _under_ them. For a shore you need a complete Ground tile and a transition Object tile already.
Big unwalkable or unreachable objects can be placed also in Above or even Top.
Nut
QQkp
Posts: 65
Joined: Sat Dec 21, 2019 4:33 am
android_version: 10 - Android 10

Re: Immunity counter visualisation don't work.

Post by QQkp »

Quick update - counters for limited duration immunity should be fixed in the next release. Thanks for the bug report!
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