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Map bug

Posted: Tue May 04, 2021 8:58 am
by zizkin
I think there is might be a bug in waytolostmine0 in south exit which leads to waytominingtown3. On waytominingtown3 is a PATH tile leading to waytolostmine0 and there is is just GRASS tile.

Re: Map bug

Posted: Tue May 04, 2021 11:41 am
by rijackson741
Yeah. Thanks. I'll fix it.

Re: Map bug

Posted: Mon May 24, 2021 12:15 pm
by zizkin
:) Also please check terrain levels on maps mountianlake6 and arulirmountain1 - from what I see these do not fit properly when compared to mountianlake5

Re: Map bug

Posted: Mon May 24, 2021 3:22 pm
by rijackson741
You are right. I'm surprised I never noticed that. I'm very picky about levels. I'll fix it.

Re: Map bug

Posted: Mon Jun 07, 2021 9:55 pm
by zizkin
I also noticed some tree irregularities:
1. trees between Remgard1 and Remgard3
2. a tree on joint of Remgard0, Remgard3 and Remgard4
3. s tree on top of Remgard2 (not in Remgard1)
4. two trees at topleft corner on Lodar10 - not in brimhaven2
5. trees on left side of waytobrimhaven3 - not in brimhaven4 and waterway6
6. trees between waytolostmine0 and lostmine0 seems to be misplaced
Thanks for the good job done on this great game!

Re: Map bug

Posted: Mon Jun 07, 2021 11:29 pm
by rijackson741
Yeah. I have found dozens of these. So many that I gave up on fixing them, because my time is better spent elsewhere. Thanks for pointing them out though.

I will always fix levels, if you find any more problems with those. There is only one level mismatch that I know of that I will not fix. It's on the boundary between the Green maze and Charwood, but you can't cross over it, and the only way you can find it is by counting levels in a huge loop through twenty or more maps.