Milk goes off after a certain amount of time, adding elements to quests like securing a bed in prim (he won't except cheese ). This could be used in other ways too, like an urgent message that has to be delivered in a set time. Maybe a bad idea, but has the potential to add another dimension to quests.
K.
Shadow is faster than light - how else can it get out of the way?
Kruncha wrote:Perishables could be an idea, example:
Milk goes off after a certain amount of time, adding elements to quests like securing a bed in prim (he won't except cheese ). This could be used in other ways too, like an urgent message that has to be delivered in a set time. Maybe a bad idea, but has the potential to add another dimension to quests.
K.
That would be a fun idea for a quest.
Maybe something like your helping out a team of potion makers and you have to take the potion from one potion maker to the other before the potion goes bad. You'd have to get there before XX amount of steps.
Kruncha wrote:Perishables could be an idea, example:
Milk goes off after a certain amount of time, adding elements to quests like securing a bed in prim (he won't except cheese ). This could be used in other ways too, like an urgent message that has to be delivered in a set time. Maybe a bad idea, but has the potential to add another dimension to quests.
K.
That would be a fun idea for a quest.
Maybe something like your helping out a team of potion makers and you have to take the potion from one potion maker to the other before the potion goes bad. You'd have to get there before XX amount of steps.
Exactly, a lot of people enjoy AT Decathlon, this will incorporate into the game.
K.
Shadow is faster than light - how else can it get out of the way?