Writing a Full Quest for A.T.

Unstructured ideas, requests and suggestions for the development of the game.
User avatar
Zukero
Lead Developer
Posts: 1650
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Writing a Full Quest for A.T.

Post by Zukero » Wed Jan 10, 2018 9:49 pm

See here: viewtopic.php?f=10&t=3277
It's not a "developer badge", but it grants the right to post in that forum section.

From what I have observed, the key to making a completed contribution is to start small with an idea that really thrills you. Plot twist, environment, gameplay effect... whatever you feel could add to the game. Find an idea (here or in your head), and start polishing it.

This forum is quiet, but brainstorming with other members of the community is of great interest, with great ideas and remarks often popping up. Really, I'm always astonished by the quality of the exchanges with the people here, especially when compared to the average IQ of internet in general.

Good luck!
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Asmodee
Posts: 13
Joined: Wed Dec 28, 2016 11:20 pm
android_version: 6.0

Re: Writing a Full Quest for A.T.

Post by Asmodee » Wed Mar 14, 2018 6:12 pm

I have a very general idea, not exactly for new content, but for a way to quickly implement already existing ideas. I don't have any specifics yet as I don't even know what is required to write quests for the game, but I thought I'd post the general notion because it really could be minimal effort for considerable content, depending on how you went with it.

On the way to Remgard there is a cave just after all the frogs when the lizards and Izthiel start to show up. You can't go into it currently, but it looks like you can. Allow entry, make a small map for the inside of the cave, modify existing tiles by making them darker, partially transparent, etc., make one new tile for a "portal" type thing and add a few new monsters/NPCs and you can do an entire "alternate universe" using all the same maps already in place. You would be unable to interact with current monsters and NPCs, they may or may not be visible. Instead you would find otherworldly creatures to interact with. Ghosts, demons, "I see dead people", etc. It would have to be geared toward a higher level than it currently takes to finish all the content.

Essentially it would be a "dumping ground" for various other quest ideas. You would have the entire world to remake with any quests or item grinding you like. It may or may not require a quest to be completed to access the portal and it may or may not have a "main quest" line (preferably it would) where you walk away with something special such as some sort of "ghost sword" which doesn't do much damage but has an extraordinarily low AP cost for its type or a "ghost armor" which doesn't give much defense bonus but adds to your evasion skill and has a small DR. Something along those lines.

But the main thing is that by adding only a single, small new map, some creatures and some NPCs you could dump dozens of already existing quest ideas into this "new" area. You could instantly double the "map size" with almost no effort, giving you ready-made room to put new content without the chore of map design. Since it's essentially a shadow of the current world every map would be exactly as it is now, only made to look different (so you can clearly see you're not in Kansas any more), though you could add some "ethereal blockage" to wall off any portions of the map you don't want to use (and then just not add those portions).

User avatar
Zukero
Lead Developer
Posts: 1650
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Writing a Full Quest for A.T.

Post by Zukero » Wed Mar 14, 2018 7:32 pm

Something like the Upside Down in Stranger Things or the Other World in Coraline ? That could work for a limited area, like a cave system. The amount of saved work would be limited though. All concerned maps would need dopplegangers, saving half of the graphical design of the maps. I'd say that's an economy of around 20% tops.

I would strongly suggest you to set up ATCS, in order to feel how much work is needed to get to new content. The length of your posts tell me there's a 84.548% chance that you are using a desktop/laptop computer, so you can.

;)
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Asmodee
Posts: 13
Joined: Wed Dec 28, 2016 11:20 pm
android_version: 6.0

Re: Writing a Full Quest for A.T.

Post by Asmodee » Wed Mar 14, 2018 8:00 pm

Yeah, something like that. I've never done this type of work so, no, I really don't have any idea what is involved. I assumed it was as simple as adjusting the colors of existing tiles and then copying existing maps, but using the new tiles instead of existing tiles. Apparently it's a whole lot more complicated than that.

I love the "84.548% chance" thing. It's like you know me. I'm verbose by nature (overly so, too often), so it's not a 99% chance I'm using a PC (but yeah, I am), it's just an 84.548% chance.

I did know it was a lot of work, but only a general idea of what is involved. Graphic editing, map making, dialogue making, trigger events, etc. What I had assumed was a kind of "copy and paste" of all existing map material, remove creatures and NPCs, then a script to change "Tile1" to "Tile1-ghost". Apparently it's not quite that simple. I'll check it out if I can figure it out. The older I get the harder it is becoming to learn all the new fangled things you kids do, though. I still don't get the Twitter.

User avatar
rijackson741
Posts: 1936
Joined: Tue Aug 20, 2013 2:04 am
android_version: 8.0
Location: Somewhere in Dhayavar

Re: Writing a Full Quest for A.T.

Post by rijackson741 » Wed Mar 14, 2018 10:22 pm

The single biggest chunk of work is writing the quests. But creating the items and NPCs is a chunk of work too, because they all have to be balanced, and many NPCs need dialogue. Maps are just one part of the work. Not an insignificant part, but far from the majority of the work.
Asmodee wrote:
Wed Mar 14, 2018 8:00 pm
you kids
One developer could be labelled that. Another could be labelled a grey haired old dood ;) . But I won't tell you which is which :lol:
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

ace
VIP
Posts: 518
Joined: Sat Jun 21, 2014 4:00 am
android_version: 5.1
Location: lodar's hideout

Re: Writing a Full Quest for A.T.

Post by ace » Fri Apr 13, 2018 11:11 am

:D lol. Nice suggestion.
the secrets of shadow and light#ace.
https://facebook.com/andorstrail
be happy :lol:

Post Reply