New skills and items: wilderness

Unstructured ideas, requests and suggestions for the development of the game.
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sorrow
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Re: New skills and items: wilderness

Post by sorrow »

With wilderness skill would u be able to make a bed and rest were your camp is?

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Pyrizzle
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Re: New skills and items: wilderness

Post by Pyrizzle »

sorrow wrote:With wilderness skill would u be able to make a bed and rest were your camp is?
this has been suggested before as well.

Tent (portable bed) http://www.andorstrail.com/viewtopic.php?f=4&t=1574


Found on suggested ideas thread: http://www.andorstrail.com/viewtopic.php?f=4&t=1504
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Mayweed
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Re: New skills and items: wilderness

Post by Mayweed »

I like that idea, connected with the suggested skill.
And of course, sleeping in wilderness could be dangerous.
You're torn and tired, your campfire burns low and suddenly
you are disturbed by a raging mob...
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sorrow
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Re: New skills and items: wilderness

Post by sorrow »

Well if u build a shelter then u wouldn't have the mob

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

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L/E
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Re: New skills and items: wilderness

Post by Mayweed »

There could be several skill levels. First level shelter only keeps away bees and ants, second level snakes and foxes, and so on :-)

Well, just kidding. I like being disturbed by a raging mob.
Sleeping in wilderrness should not be as safe as in an inn.
There should be a chance being attacked.
Shelters could reduce that chance.
Last edited by Mayweed on Tue May 28, 2013 12:16 am, edited 1 time in total.
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Re: New skills and items: wilderness

Post by Sarumar »

Mayweed wrote:I like that idea, connected with the suggested skill.
And of course, sleeping in wilderness could be dangerous.
You're torn and tired, your campfire burns low and suddenly
you are disturbed by a raging mob...
....*you wake up... becauce of pain... there are monster all around you..and one of them is biting your ankle...."

yes... :twisted:
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Re: New skills and items: wilderness

Post by Pyrizzle »

Mayweed wrote:There could be several skill levels. First level shelter only keeps away bees and ants, second level snakes and foxes, and so on :-)
+1 that is a very creative idea. There would need to be a cap and there would definitly be some types of NPCs that you would never be able to camp near because they will get you when you are sleeping.

Sarumar: "Go away snake.... not until i have had my morning coffee. :? *grumble grumble* "
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Re: New skills and items: wilderness

Post by Mayweed »

Hmm, that skill could also be used to camp in safe places as vacor's hiedout, or abandoned huts (not inhabitated by ghosts).
And: if you're killed, would you be revived in the last real bed you used, or in the wilderness camp, when that was your last rest?
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sorrow
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Re: New skills and items: wilderness

Post by sorrow »

If last rest was wilderness camp u should wake up in an inn if killed

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Pyrizzle
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Re: New skills and items: wilderness

Post by Pyrizzle »

sorrow wrote:If last rest was wilderness camp u should wake up in an inn if killed
I agree, otherwise players would be at a greater risk of getting stuck without being able to get enough supplies to get themselves back to a spot they can restock their supplies.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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