I like the d-pad...especially now that I don't have a thumbpad on my phone.
One thing I'd ask as an improvement: allow a "drag out of my way" option?
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
D-pad
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Re: D-pad
Opps just noticed that!Samuel wrote:There is an option to disable the minimize function.desmondageratte wrote:Also the minimize button is kinda annoying because finger slides through and will accidentally minimizes with still moving. Maybe if the dpad be more see through then the minimize button can be removed. Just my little suggestion. Good job on all the updates!

But if the opacity lower a bit it will be better I guess. Maybe and option to change that?
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New keypad
Ive just updated AT after a few months away and i was pleased to see the difference, one of which is the new touchpad i had heard about, but if this hasnt been said before, can you make it at least transparent or smaller. It looks like a ghastly 3rd party PSX pad.
Only other game ive played on the mobile is 3rd Blade and i'm not asking you to copy theirs, but have some sense to see that a big brown one that covers up a passage way is not as good as a 3rd blade "stick".
Also what about another area that you can hit, again, like 3rd blade. As you would attack the enemy, on the same level as the control pad and not as where the enemy is located.
I'll disable this new pad as i'm so used to the control method of before, but would really really be happy if it was more user friendly.
Only other game ive played on the mobile is 3rd Blade and i'm not asking you to copy theirs, but have some sense to see that a big brown one that covers up a passage way is not as good as a 3rd blade "stick".
Also what about another area that you can hit, again, like 3rd blade. As you would attack the enemy, on the same level as the control pad and not as where the enemy is located.
I'll disable this new pad as i'm so used to the control method of before, but would really really be happy if it was more user friendly.
Level 28. Experience 417432, Gold 4000, RoLS: 0, ElyR: 0, RoL: 0, Hit Points 40,
Attack chance 178%, Attack damage 12-13, Attack cost 6, Critical hit chance 20%,
Critical multiplier 3, Block chance 58%, Damage resistance 2
Attack chance 178%, Attack damage 12-13, Attack cost 6, Critical hit chance 20%,
Critical multiplier 3, Block chance 58%, Damage resistance 2
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Re: D-pad
Second! Kinda... I don't know if you guys play Gun Bros but I really like the virtual joystick idea. As I have played with the d-pad and find that the diagonal movements are iffy at best. Just my humble opinion. 

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Do not judge based on ignorance.
Do not judge based on ignorance.
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Two new suggestions Re: D-pad
Can we add a couple of d-pad "Types"?
One would be "pick a place", and works a lot like "flee"; you tap where you want the character to go, and he goes there.
The other is "full screen" (Here are some mock-ups of how that would look):
One would be "pick a place", and works a lot like "flee"; you tap where you want the character to go, and he goes there.
The other is "full screen" (Here are some mock-ups of how that would look):
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Re: D-pad
Nice work, I actually like the top one the best. I still wouldnt use the buttons myself but i do like the layout that you have provided.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
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May Elythara bless you and light your path!
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Another new interface suggestion
I spent all my time on the portrait version of this...I'll work on a landscape version next. I'm thinking the status meters would be vertical in that orientation. My biggest issue is how to label them...
My motivation for this suggestion is that I'm tired of ...
[*] My thumb covering the "game space"
[*] the d-pad covering the "game space"
As you can see, I've added an extra quick slot - there was space, so why not?
Above those, the "Hero" button would link to the "Overview" tab in the tabs
the "Treasure" button would link to the Inventory tab
the "Quests" button would (of course) link to the quests tab
With the button sizes, there really wasn't room for all four tabs - but I don't see very much need to jump straight to the "Skills" tab. (Even the quests button seems extra - but, again, there was space for it...)
I hope there's a LOT of appreciation for this. I really like it, and would much prefer to play the game this way...
My motivation for this suggestion is that I'm tired of ...
[*] My thumb covering the "game space"
[*] the d-pad covering the "game space"
As you can see, I've added an extra quick slot - there was space, so why not?
Above those, the "Hero" button would link to the "Overview" tab in the tabs
the "Treasure" button would link to the Inventory tab
the "Quests" button would (of course) link to the quests tab
With the button sizes, there really wasn't room for all four tabs - but I don't see very much need to jump straight to the "Skills" tab. (Even the quests button seems extra - but, again, there was space for it...)
I hope there's a LOT of appreciation for this. I really like it, and would much prefer to play the game this way...
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Last edited by theGleep on Fri Dec 30, 2011 10:45 pm, edited 1 time in total.
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Re: D-pad
Awesome work.
I really like this idea, just what about when monster info shows up?
Would it remain the same, or would there be a difference to that too?
And would active conditions still show along the bottom?
Just curious, but once again, really nice work you have done there.
I really like this idea, just what about when monster info shows up?
Would it remain the same, or would there be a difference to that too?
And would active conditions still show along the bottom?
Just curious, but once again, really nice work you have done there.
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Re: D-pad
i play on a very tiny screen,
and i would be devastated if the view was reduced to make room for a d-pad...
while i understand the desire for a d-pad, i dont see the need.
in my opinion - the mobs are too erratic & move too quickly for a pad user.
stepping up to a mob and activating your attack happens far too rapidly for a pad to be effective.
looks great though, dont get me wrong...
i just hope that if AT goes in this direction - i can disable it
and i would be devastated if the view was reduced to make room for a d-pad...
while i understand the desire for a d-pad, i dont see the need.
in my opinion - the mobs are too erratic & move too quickly for a pad user.
stepping up to a mob and activating your attack happens far too rapidly for a pad to be effective.
looks great though, dont get me wrong...

i just hope that if AT goes in this direction - i can disable it

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: D-pad
My thought is t have the map space shrink... Everything else would stay the same.Stoodge wrote:what about when monster info shows up?
Would it remain the same, or would there be a difference to that too?
And would active conditions still show along the bottom?