EASY mode

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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EASY mode

Post by nyktos » Tue Nov 08, 2011 1:54 am

when you level - you get double benefits [10HP / 6%BC etc...]
Skill Points every 2 levels, instead of four... [maybe even turn OFF rare drops?]

for very casual players - most people aren't hardcore, like this game is
I LOVE A.T. - but i think this would get Oskar & Team more downloads!

it feels like 99% of us are adults...
[hence my prior foul mouth - i will watch my tongue! sorry :? ]
but this might make it kid friendly?

just some thoughts... 8-)
thx oskar & team!

[im just guessing, but... i am assuming that the coding would be easier this way]
[as opposed to curving the difficulty of the mobs / monsters / enemies]

<<<mad love to the AT forum & all the mods...>>>
these boards add SO much to the game - THANK YOU!!! :mrgreen:
"Embrace the Shadow"

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Antison
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Re: EASY mode

Post by Antison » Tue Nov 08, 2011 3:08 am

I would rather see the game go the other direction and get more difficult.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

Pyrizzle
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Re: EASY mode

Post by Pyrizzle » Tue Nov 08, 2011 3:29 am

Intersting idea. This could potentially bring A.T. to a larger sized market by making it playable for people of a wider variety of ages.

Very interesting idea indeed.
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nyktos
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Re: EASY mode

Post by nyktos » Tue Nov 08, 2011 3:39 am

@tek [you are old-school / hardcore & i LOVE that!!!]
easy games SUCK & this game could be harder... [or just balanced differently...]
tek wrote:I would rather see the game go the other direction and get more difficult.
[+1]

the general populace doesn't have the patience that we do...
i just want AT to be the best it can!

if they get an easy mode, then we get a hard mode...
and Highscore = Hard Only!

eh??? *grin*
8-)

[but i see how my suggestion could pull away from what Oskar is truly getting at]
cheers guys!!! [and gals!]
happy hunting!!! 8-)
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

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Antison
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Re: EASY mode

Post by Antison » Tue Nov 08, 2011 11:40 am

There was talk many many months ago about implementing a difficulty mode. Not sure where that talk is, but I'm sure it could be rekindled.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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nyktos
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Re: EASY mode

Post by nyktos » Wed Nov 09, 2011 9:24 am

hard mode = harder / more puzzles! [maybe riddles too?]
colored crystal room was a tease!!!
and a breeze 8-)
maybe make it harder to crack? :twisted:
in HARD mode of course
but, icing on the cake...
future development ineed.
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

oskarwiksten
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Re: EASY mode

Post by oskarwiksten » Fri Nov 18, 2011 10:07 pm

Good points everyone. This is actually something that I have wanted to implement, but never had the time to do properly.
http://code.google.com/p/andors-trail/i ... ail?id=130

My general feeling is that the "normal" game should be as it is, but that there might be an "Easy" mode that doesn't reward as much story-wise or in terms of drops or whatnot, and a "hardcore" mode that is much harder but more rewarding in drops and exp.

We'll see about getting the time to implement something like that for a future version. If anyone is willing to do the coding for it, I might be positive about committing it to svn :)
/Oskar

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Re: EASY mode

Post by Chest_Rockfield » Fri Nov 18, 2011 11:43 pm

Awesome ideas, but both could be done. Have Easy, Regular, and Difficult (and possibly "Impossible") modes like a lot of games do...
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+

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Re: EASY mode

Post by phydeaux » Thu Dec 29, 2011 3:12 am

possibilities: maybe have the game start out in easy mode, and increment up in difficulty automatically according to current player level... game reloads from save so regularly could put a level check just into the load program to set difficulty... for that matter, could end up infinitely difficult by doing something like a 1% increase per whatever lvl amount seems reasonable... just a thought :)
Also, could possibly add a "grind mode" that could increase mob rez % and/or repopulate a room a soon as one leaves it?

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Re: EASY mode

Post by edferd » Thu Jan 26, 2012 2:39 am

i like the idea of the whole 2 lvls for a skill point but why not make it 2 lvls for easy mode 4 lvls for normal mode and for the hardcore players make it like 6 lvls just so they dont have as many skill points to dump into magic finder or quick learner. that would truly make it harder to get the xp to lvl up and the item drops for the l&e items
Lvl: 32, XP: 574831 Gold: 36965, RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 92, AC: 154%, AD: 14-25, AP: 4, CC: 17%, CM: 2, BC: 85%, DR: 2

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