Arena combat, multiplayer concept.

Unstructured ideas, requests and suggestions for the development of the game.
GiftOfDeath
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Arena combat, multiplayer concept.

Post by GiftOfDeath » Mon Apr 09, 2012 2:32 am

I think a multiplayer arena type combat would be good. Like joining and being paired up against some1 of close level. A little 1on1 combat. No rewards or anything, just me vs you. Would give people something to do while waiting for updates or bored of questing/grinding.

slash030
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Re: Arena combat, multiplayer concept.

Post by slash030 » Fri Apr 13, 2012 11:11 am

In other topics the multiplayer concept has been discussed. One of the problems that i have seen adressed is that the program would have to get permission to automatically connect to the internet which would deter new players from installing. There were more and i wish i could remember them at the moment but online seems to be a no go possibility.

Still a cool idea though i think it would definatly be nice to see how we stacked up in an actual duel and be able to see which builds would do best
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fiernaq
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Re: Arena combat, multiplayer concept.

Post by fiernaq » Fri Apr 13, 2012 12:37 pm

Perhaps an alternate "Andor's Arena" version which allows you to import an AT char but is designed without the maps/quests etc of AT and is focused instead on multiplayer. I'd actually rather we keep working more on AT rather than direct energy and motivation towards another not-so-crucial feature but this is a possibility for the future.
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slash030
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Re: Arena combat, multiplayer concept.

Post by slash030 » Sat Apr 14, 2012 11:10 am

Since this is open source if anyone knows programming and is interested enough im sure it could be done
Dj ql: 5
Lvl: 190, XP: 124798368, Gold: 3852094,
RoLS: 2, ElyR: 1, RoL: 1, Char: 12, Golf: 1, Shaf: 2, SRoV: 2, VSH: 3,
HP: 519, AC: 397%, AD: 100-107, AP: 3, ECC: 26%, CM: 3, BC: 276%, DR: 10
Smith ql: 24
lvl: 109
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insink71
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Re: Arena combat, multiplayer concept.

Post by insink71 » Mon Jun 04, 2012 6:48 am

Multi-player worlds are cool. That being said, not only would you need internet connection/permissions, you'd also have to host the virtual world. That usually comes at a cost. Those that have tried to do it free usually have reliability issues and/or update issues [you many times have to bring world down to update it].
Good idea, but I'm tentative about calling it feasible; maybe if I had seen a succesful, free implimentation of such.
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Pyrizzle
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Re: Arena combat, multiplayer concept.

Post by Pyrizzle » Mon Jun 04, 2012 9:48 am

insink71 wrote:Multi-player worlds are cool. That being said, not only would you need internet connection/permissions, you'd also have to host the virtual world. That usually comes at a cost. Those that have tried to do it free usually have reliability issues and/or update issues [you many times have to bring world down to update it].
Good idea, but I'm tentative about calling it feasible; maybe if I had seen a succesful, free implimentation of such.
Excellent post!

This idea was brought up but i think Oskar was against it because it would require permissions to get online and that might scare off potential players.
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duallifes
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Re: Arena combat, multiplayer concept.

Post by duallifes » Mon Jun 04, 2012 9:56 am

Pyrizzle wrote:Excellent post!

This idea was brought up but i think Oskar was against it because it would require permissions to get online and that might scare off potential players.
I agree. Since I dont have data packet on my account, I generally avoid games that has permission for internet access. I know I can prevent it from using net, but its more like a "turn-down" for me. Its not worth the + it would give to marginal amount of gamers.
"Sleeping by the side of night, holding your hands tight, dreamind of a dream made me so blind. You are just an illusion, you cant be real. Still I gave my heart for you to steal."

Sarumar
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Re: Arena combat, multiplayer concept.

Post by Sarumar » Tue Jun 05, 2012 1:43 pm

Hmm, maby there can be optio to load AT online highscore and players vs player module ?
Sarumar
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Pyrizzle
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Re: Arena combat, multiplayer concept.

Post by Pyrizzle » Wed Jun 06, 2012 3:32 am

The only problem i see is that people can (and most likely will) modify the game to cheat, we would have to figure out a way around this. I trust the forum members, its the general public that makes me paranoid. :lol:
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Autolycus
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Re: Arena combat, multiplayer concept.

Post by Autolycus » Wed Jun 06, 2012 8:15 pm

fiernaq wrote:Perhaps an alternate "Andor's Arena" version which allows you to import an AT char but is designed without the maps/quests etc of AT and is focused instead on multiplayer. I'd actually rather we keep working more on AT rather than direct energy and motivation towards another not-so-crucial feature but this is a possibility for the future.
I like the idea of an "Andor's Arena" that would be a seperate downloaded game...this way those that would like to have pvp combat can have it and those who don't can stick to only AT.
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