[S] New Skill - Poison Usage

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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[S] New Skill - Poison Usage

Post by nyktos » Mon Apr 16, 2012 10:27 am

Gives the player the ability to make & use poison.

[Empty Vial + Poison Gland]

_____________________________________________________________________

Long Press either item from the inventory screen...

(right now you see)

Code: Select all

Info
Drop
(add the option to "mix" here so it looks like...)

Code: Select all

Info
Mix
Drop
_____________________________________________________________________

Poison Usage 1 - 10% of the players successful attacks will poison the target (1 gland required - 10 dmg. / rd.)

Poison Usage 2 - 15% of the players successful attacks will poison the target (2 glands required - 20 dmg. / rd.)

Poison Usage 3
- 20% of the players successful attacks will poison the target (3 glands required - 30 dmg. / rd.)

[just throwing stuff out there - the numbers and implementation can vary]
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

slash030
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Re: New Skill - Poison Usage

Post by slash030 » Tue Apr 17, 2012 10:59 am

+1 i like the idea of enhansing wepons perhaps other permutations could be created as well. claws + empty vial into light bonemeal, izeathial claws - bonemeal and white wyrm claws - "super bonemeal"
Dj ql: 5
Lvl: 190, XP: 124798368, Gold: 3852094,
RoLS: 2, ElyR: 1, RoL: 1, Char: 12, Golf: 1, Shaf: 2, SRoV: 2, VSH: 3,
HP: 519, AC: 397%, AD: 100-107, AP: 3, ECC: 26%, CM: 3, BC: 276%, DR: 10
Smith ql: 24
lvl: 109
:mrgreen: ROCKSTARS FROM MARS

Sarumar
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Re: New Skill - Poison Usage

Post by Sarumar » Tue Apr 17, 2012 12:46 pm

+1 excellent idea.

IMO maby you can use different blade venoms ans gain (for limited period) somekind bonus like:
+10% chance of poisoning
+10% chance of bleeding wound
+10% chance of confusing
-etc

%chance for efeckt may rise when you pick more skill levels in "potion making"
Last edited by Sarumar on Thu Apr 19, 2012 5:18 pm, edited 1 time in total.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1

Mino
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Re: New Skill - Poison Usage

Post by Mino » Thu Apr 19, 2012 5:07 pm

+1

I had made a suggestion of just using the weak poison potions to give any weapon a "poison target on hit" chance. but your idea sounds better because it makes more use of the different items we have.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

IF 1, Reg 1, CE 1, Ev 3, Clv 2, MC 3 QL 25, MF 2

7/9/14

tuf
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Re: New Skill - Poison Usage

Post by tuf » Sun Jul 22, 2012 2:59 pm

I posted a new topic on this same idea. Sorry dint scroll back to find this topic first.. but same idea just using the items more as antidotes

Sarumar
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Re: New Skill - Poison Usage

Post by Sarumar » Sun Jul 22, 2012 3:11 pm

tuf wrote:I posted a new topic on this same idea. Sorry dint scroll back to find this topic first.. but same idea just using the items more as antidotes
Don't worry, it is nice to see that there are some others too who like this kinda ideas.
IMO some great ideas pop up every now and then until those are part of the game ;)
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1

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