modification for increased fortitude

Unstructured ideas, requests and suggestions for the development of the game.
Usirim
Posts: 150
Joined: Tue May 01, 2012 10:33 am
android_version: 6.0 - Marshmallow

modification for increased fortitude

Post by Usirim » Wed May 30, 2012 5:00 pm

I use the increased fortitude skill heavily (saving skill point to skill up as soon as posible) and with level 86 I have over 300 HP by spending only two level points for raising HP. At the moment I gain +6 HP on every new level and since I will spend another skill point on level 90 on increased fortitude skill I expect to have 410(!) HP on level 100!
That is imho too heavy and I suggest to apply the HP boni only when spending a level point to increase HP.
So even high level Chars have to watch their HPs and spend some level points on HP to survive the icqan caves... (from my point of view even with 0.6.11 the deadliest place around). :mrgreen:
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Gold: 5.8M
RoLS: 17
ElyR: 9
RoL: 6
ChaR: 9
GoLF: 2
ShaF: 7
SRoV: 15
VSH: 7
WMC: 12
GoW: 6

Base values
HP: 1000
AC: 280
AD: 90
max AP: 10 (12)
BC: 180%
DR: 0
(Jun 2017)

Sarumar
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Re: modification for increased fortitude

Post by Sarumar » Wed May 30, 2012 7:53 pm

Good point, but IMO every character above level 50 are overpowered in challenges of 6.11 - i have seweral :twisted:

There are seweral ways to build god like character; high ac+evasion, high DR+BR, High HP, etc

But gaining "shiva" type of character... Its a long way.. and you just got to overpower your character with too many levels :) Try to beat 6.11 under 30 levels, there are some challenge for you ;)
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1

DarkSavant13
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Location: Somewhere between here and there... I'm lost...

Re: modification for increased fortitude

Post by DarkSavant13 » Thu May 31, 2012 1:49 am

The perfect way to solve this is more areas for high level characters. Areas where the monsters levels are much higher and do massive damage.

I figure this will come along, as more maps, quests, and dialogue options are created. If you feel things are going to be too easy, use your imagination to create new high level quests, come up with new and more powerful monster ideas, etc.. ;)

The game evolves with help from people like yourself. ;)

Pyrizzle
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Re: modification for increased fortitude

Post by Pyrizzle » Sun Jun 03, 2012 3:39 am

DarkSavant13 wrote:The perfect way to solve this is more areas for high level characters. Areas where the monsters levels are much higher and do massive damage.

I figure this will come along, as more maps, quests, and dialogue options are created. If you feel things are going to be too easy, use your imagination to create new high level quests, come up with new and more powerful monster ideas, etc.. ;)

The game evolves with help from people like yourself. ;)
:mrgreen: Hehehe already in the works. As new content comes out we are aiming for higher level players and creating new challanges. As the game progresses we are going to be very happy to have that little bit of extra HP when facing mighty foes.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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lady black
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Location: Chicago area, Illinois, USA

Re: modification for increased fortitude

Post by lady black » Mon Jun 04, 2012 7:41 pm

If you think you have too many HP, stop taking increased fortitude! Much simpler than only applying it when you level up HP. Maybe IF should be capped at 2 or 3 to prevent people from getting so greedy and then complaining about it. It seems to me that your suggestion would force everyone to waste skill points and level-ups on HP because the skill only works occasionly, so you need a high level in it and then have to use level-ups to get it to work.
I have other uses for my skill points and my level-ups, thank you.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF

Sarumar
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Re: modification for increased fortitude

Post by Sarumar » Mon Jun 04, 2012 7:47 pm

lady black wrote:If you think you have too many HP, stop taking increased fortitude! Much simpler than only applying it when you level up HP. Maybe IF should be capped at 2 or 3 to prevent people from getting so greedy and then complaining about it. It seems to me that your suggestion would force everyone to waste skill points and level-ups on HP because the skill only works occasionly, so you need a high level in it and then have to use level-ups to get it to work.
I have other uses for my skill points and my level-ups, thank you.
+1 Well said my Lady,
In my main build I have IF 2 and i pick them somewhere around level 120 ;)
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1

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Antison
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Re: modification for increased fortitude

Post by Antison » Mon Jun 04, 2012 11:37 pm

lady black wrote:Maybe IF should be capped at 2 or 3 to prevent people from getting so greedy and then complaining about it.
+1
I have suggested this in the past and I have instituted a self imposed 2 level max in IF in all my character builds.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

Pyrizzle
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Re: modification for increased fortitude

Post by Pyrizzle » Tue Jun 05, 2012 4:08 am

If you guys want to cap yourselves at 2 that is fine, but i don't see why you want to force other players to have to do the same. I say it should stay as it is.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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nyktos
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Re: modification for increased fortitude

Post by nyktos » Tue Jun 05, 2012 5:31 am

you will need the HP's trust me!

and eventually - with even more skills coming...
it will be hard to justify much more than IF2. (unless *)

i agree with all the I.F. 2 talk, as i have in the past...
no surprises there - but also consider this

capping I.F. will effect players who want higher Regen*
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

Pyrizzle
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Re: modification for increased fortitude

Post by Pyrizzle » Tue Jun 05, 2012 6:02 am

nyktos wrote:you will need the HP's trust me!
Yes, yes you will. :twisted:

Did you get the pic i sent you a few days ago with a map? I have twists and turns on the mind, this may not end well for our lil adventurers. :lol:
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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