promising...Pyrizzle wrote:Yes, yes you will.nyktos wrote:you will need the HP's trust me!
Did you get the pic i sent you a few days ago with a map? I have twists and turns on the mind, this may not end well for our lil adventurers.
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
modification for increased fortitude
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- VIP
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- android_version: 4.1 - Jellybean
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Re: modification for increased fortitude
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- Antison
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Re: modification for increased fortitude
No, we did not. Please resend.Pyrizzle wrote: Did you get the pic i sent you a few days ago with a map?
"A home without a beagle is just a house"
- nyktos
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Re: modification for increased fortitude
oh, i got it alright!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: modification for increased fortitude
Twisted is rightSarumar wrote:promising...
No map for you sir, wouldn't want to spoil the surprise.tek wrote:No, we did not. Please resend.
Sweet! I'm working on trying to find someone with access to a scaner so i can get a better copy to you. I also started messing around on Tiled to see if the layout i drew would work, for what i can see its gonna be a good one.nyktos wrote:oh, i got it alright!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: modification for increased fortitude
I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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Re: modification for increased fortitude
Since the opinion about my posting were so different I rest my case and favour Pyrizzle's option: Leave it as it is.
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Lvl: 200
XP: 145.569.369
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Re: modification for increased fortitude
Weapon accuracylady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Hard hit
Dodge
To name a few.
"A home without a beagle is just a house"
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Re: modification for increased fortitude
LOL the pointless ones. Have i mentioned I'm not a fan of using SPs on something you can get from leveling up? SPs are precious!tek wrote:Weapon accuracylady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Hard hit
Dodge
To name a few.
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Location: Somewhere between here and there... I'm lost...
Re: modification for increased fortitude
*crouched in a corner petting my phone with the skill menu for AT on the screen*Pyrizzle wrote:LOL the pointless ones. Have i mentioned I'm not a fan of using SPs on something you can get from leveling up? SPs are precious!tek wrote:Weapon accuracylady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Hard hit
Dodge
To name a few.
My Precioussssss!
*looks around quickly with eyes slitted, sneers, and clutches phone to chest*
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Re: modification for increased fortitude
Is this just a symptom of the game being in development still?Usirim wrote:I use the increased fortitude skill heavily (saving skill point to skill up as soon as posible) and with level 86 I have over 300 HP by spending only two level points for raising HP. At the moment I gain +6 HP on every new level and since I will spend another skill point on level 90 on increased fortitude skill I expect to have 410(!) HP on level 100!
That is imho too heavy and I suggest to apply the HP boni only when spending a level point to increase HP.
So even high level Chars have to watch their HPs and spend some level points on HP to survive the icqan caves... (from my point of view even with 0.6.11 the deadliest place around).
I worry that some of these requests to cap/limit/whatever, if implemented, may spoil v1.0 when possibly most users will be trying to complete game rather than pootling about with extreme builds and grinds.