modification for increased fortitude

Unstructured ideas, requests and suggestions for the development of the game.
Sarumar
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Re: modification for increased fortitude

Post by Sarumar »

Pyrizzle wrote:
nyktos wrote:you will need the HP's trust me!
Yes, yes you will. :twisted:

Did you get the pic i sent you a few days ago with a map? I have twists and turns on the mind, this may not end well for our lil adventurers. :lol:
promising... :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Antison
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Re: modification for increased fortitude

Post by Antison »

Pyrizzle wrote: Did you get the pic i sent you a few days ago with a map?
No, we did not. Please resend. :D
"A home without a beagle is just a house"
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nyktos
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Re: modification for increased fortitude

Post by nyktos »

oh, i got it alright!

:twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
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Re: modification for increased fortitude

Post by Pyrizzle »

Sarumar wrote:promising... :twisted:
:twisted: Twisted is right :twisted:
tek wrote:No, we did not. Please resend. :D
No map for you sir, wouldn't want to spoil the surprise.
nyktos wrote:oh, i got it alright!

:twisted:
Sweet! I'm working on trying to find someone with access to a scaner so i can get a better copy to you. I also started messing around on Tiled to see if the layout i drew would work, for what i can see its gonna be a good one.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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lady black
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Re: modification for increased fortitude

Post by lady black »

I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
Usirim
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Re: modification for increased fortitude

Post by Usirim »

Since the opinion about my posting were so different I rest my case and favour Pyrizzle's option: Leave it as it is. ;) ;)
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Gold: 5.8M
RoLS: 17
ElyR: 9
RoL: 6
ChaR: 9
GoLF: 2
ShaF: 7
SRoV: 15
VSH: 7
WMC: 12
GoW: 6

Base values
HP: 1000
AC: 280
AD: 90
max AP: 10 (12)
BC: 180%
DR: 0
(Jun 2017)
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Antison
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Re: modification for increased fortitude

Post by Antison »

lady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Weapon accuracy
Hard hit
Dodge
To name a few. :D
"A home without a beagle is just a house"
Pyrizzle
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Re: modification for increased fortitude

Post by Pyrizzle »

tek wrote:
lady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Weapon accuracy
Hard hit
Dodge
To name a few. :D
LOL the pointless ones. :lol: Have i mentioned I'm not a fan of using SPs on something you can get from leveling up? SPs are precious!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
DarkSavant13
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Re: modification for increased fortitude

Post by DarkSavant13 »

Pyrizzle wrote:
tek wrote:
lady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Weapon accuracy
Hard hit
Dodge
To name a few. :D
LOL the pointless ones. :lol: Have i mentioned I'm not a fan of using SPs on something you can get from leveling up? SPs are precious!
*crouched in a corner petting my phone with the skill menu for AT on the screen*

My Precioussssss!

*looks around quickly with eyes slitted, sneers, and clutches phone to chest*
Treadmore
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Re: modification for increased fortitude

Post by Treadmore »

Usirim wrote:I use the increased fortitude skill heavily (saving skill point to skill up as soon as posible) and with level 86 I have over 300 HP by spending only two level points for raising HP. At the moment I gain +6 HP on every new level and since I will spend another skill point on level 90 on increased fortitude skill I expect to have 410(!) HP on level 100!
That is imho too heavy and I suggest to apply the HP boni only when spending a level point to increase HP.
So even high level Chars have to watch their HPs and spend some level points on HP to survive the icqan caves... (from my point of view even with 0.6.11 the deadliest place around). :mrgreen:
Is this just a symptom of the game being in development still?

I worry that some of these requests to cap/limit/whatever, if implemented, may spoil v1.0 when possibly most users will be trying to complete game rather than pootling about with extreme builds and grinds.
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