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Artisans

Posted: Wed May 30, 2012 8:04 pm
by insink71
This idea may have been mentioned, half-implimented... I dunnow; I am admittedly still a noob to this forum; so, bear with me.

Ok, this idea would basically involve NPCs, [certain] items in inventory..maybe even a small quest [to get on artisan's good side]

This idea spawned from a discussion on Wild Boars and the fact that recently mechanics have changed [and they drop less boots]. Then my mind said what if.. there was an artisan who made things [like boots], what if.. the item dropped was just a Boar's Hide.. what if.. the woodcutter in Feygard has been an Artisan-in-waiting.
Would be cool to see different artisans capable of crafting different items [like cobbler, woodsmith, seamstress, etc.]
So, for my figurative example.. you meet artisan [and get on his/her góod side], provide items, then say the cobbler fashions some Boarhide Boots [from 4 hides and Gold of course]. So nice in one's mind; oft times hard to code one's vision.

Anyway, my brain jumping jack for your enjoyment.

Rob

Re: Artisans

Posted: Wed May 30, 2012 8:38 pm
by Sarumar
+1 good idea, I too like to see some artisans here and there (some another use for drop items) and really nice "side quest" ideas...

Re: Artisans

Posted: Wed May 30, 2012 11:50 pm
by nyktos
that is exactly where my mind went: Side Quest

go collecting supplies for a certain PC to gain access to some form of item creation / customization.

Re: Artisans

Posted: Thu May 31, 2012 1:11 am
by DarkSavant13
Great idea! :D

I believe this is a much needed implementation.

Re: Artisans

Posted: Thu May 31, 2012 6:22 am
by thk
I like this idea too. In fact we have this already in one place:
the Bonemeal priest
That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:
You bring 5 bones -- you get 10 Bonemeal potions. To get more, you should bring more bones.
A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...

just my two cents :)

Re: Artisans

Posted: Thu May 31, 2012 7:07 am
by Sarumar
thk wrote:I like this idea too. In fact we have this already in one place:
the Bonemeal priest
That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:
You bring 5 bones -- you get 10 Bonemeal potions. To get more, you should bring more bones.
A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...

just my two cents :)
+1, good idea

Re: Artisans

Posted: Thu May 31, 2012 9:33 am
by DarkSavant13
thk wrote:I like this idea too. In fact we have this already in one place:
the Bonemeal priest
That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:
You bring 5 bones -- you get 10 Bonemeal potions. To get more, you should bring more bones.
A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...

just my two cents :)
I echo Sarumar. :D

Re: Artisans

Posted: Thu May 31, 2012 10:35 am
by buddyCasino
Ha, that quest you mention also came to my mind.

Bring the stuff, get the results.

Re: Artisans

Posted: Thu May 31, 2012 10:54 am
by Antison
thk wrote:I like this idea too. In fact we have this already in one place:
the Bonemeal priest
That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:
You bring 5 bones -- you get 10 Bonemeal potions. To get more, you should bring more bones.
A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...
I suggested this many many months ago and except for one or two "+1"'s, the suggestion fell on deaf ears.

Re: Artisans

Posted: Thu May 31, 2012 11:40 am
by Sarumar
tek wrote:
thk wrote:I like this idea too. In fact we have this already in one place:
the Bonemeal priest
That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:
You bring 5 bones -- you get 10 Bonemeal potions. To get more, you should bring more bones.
A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...
I suggested this many many months ago and except for one or two "+1"'s, the suggestion fell on deaf ears.
True, you suggested this kinda idea earlier. It is still good one and maby this time...;)