I dont like idea of damaged gear the way its now presented.
I find it too much hassle to run all the way from ie. Scaradon(btw. I absolutely love the place) caves to nearest smith in middle of grinding level or 10.
Its enough that I have to run to get more bonemeal potions since I am too poor to buy 1000 of em in one time
But if you want to implement damaged weapon/armour, I recommend making it so that random drops from monsters (excluding 100% drop items from bosses and so.) drop as prefix "damaged".
Meaning they are useful(ie. prefix gives 50% penalty to all positive effects?) only when you repair them at nearest smith and after that they do not require fixing.
Also the prefix could be rusty, dented, broken, torn depending on the item. Ie leather armours could be torn, weapons dented, metallic armors damaged or rusty.
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Damaged weapons and armours
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Re: Damaged weapons and armours
"Sleeping by the side of night, holding your hands tight, dreamind of a dream made me so blind. You are just an illusion, you cant be real. Still I gave my heart for you to steal."
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Re: Damaged weapons and armours
I like this idea better, but am still not really much of a fan.duallifes wrote:But if you want to implement damaged weapon/armour, I recommend making it so that random drops from monsters (excluding 100% drop items from bosses and so.) drop as prefix "damaged".
Meaning they are useful(ie. prefix gives 50% penalty to all positive effects?) only when you repair them at nearest smith and after that they do not require fixing.
Also the prefix could be rusty, dented, broken, torn depending on the item. Ie leather armours could be torn, weapons dented, metallic armors damaged or rusty.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: Damaged weapons and armours
Two things:
Wear off could occur in several steps, so that items do not become useless from one fight to the other.
Also the wear off should be evenly, so that one can estimate how long it will take until the item has to be repaired.
Wear off could occur in several steps, so that items do not become useless from one fight to the other.
Also the wear off should be evenly, so that one can estimate how long it will take until the item has to be repaired.
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Re: Damaged weapons and armours
Ditto on that.Pyrizzle wrote: ...but am still not really much of a fan.
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Re: Damaged weapons and armours
Great minds my friend, great minds.DarkSavant13 wrote:Ditto on that.Pyrizzle wrote: ...but am still not really much of a fan.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- nyktos
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Re: Damaged weapons and armours
reminds me of the old Druaga games...
weapon fatigue works well in certain games...
like if all the dungeons were random, etc.
see the Druaga link if you're bored - dem's ROOTS son!!!
[[ http://en.wikipedia.org/wiki/The_Tower_of_Druaga ]]
weapon fatigue works well in certain games...
like if all the dungeons were random, etc.
see the Druaga link if you're bored - dem's ROOTS son!!!
[[ http://en.wikipedia.org/wiki/The_Tower_of_Druaga ]]
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Damaged weapons and armours
Never played that one.nyktos wrote:reminds me of the old Druaga games...
weapon fatigue works well in certain games...
like if all the dungeons were random, etc.
see the Druaga link if you're bored - dem's ROOTS son!!!
[[ http://en.wikipedia.org/wiki/The_Tower_of_Druaga ]]
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: Damaged weapons and armours
Never played that but played Dragon Slayer on the NES. Those were the days... *sigh*nyktos wrote:reminds me of the old Druaga games...
weapon fatigue works well in certain games...
like if all the dungeons were random, etc.
see the Druaga link if you're bored - dem's ROOTS son!!!
[[ http://en.wikipedia.org/wiki/The_Tower_of_Druaga ]]
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Re: Damaged weapons and armours
If equipment can take damage, there would almost have to be smithing skills for the pc... Could be a use for junk items... No smithing skills = 20% chance to fix ... Et cetera et cetera... The real plus for this would be adding ability to upgrade weapons, however... Imho
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Re: Damaged weapons and armours
+1 totally agree. If damaged/worn equipment ever was implemented, I think a smithing skill would be a must.phydeaux wrote:If equipment can take damage, there would almost have to be smithing skills for the pc... Could be a use for junk items... No smithing skills = 20% chance to fix ... Et cetera et cetera... The real plus for this would be adding ability to upgrade weapons, however... Imho