Damaged weapons and armours

Unstructured ideas, requests and suggestions for the development of the game.
duallifes
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Re: Damaged weapons and armours

Post by duallifes »

I dont like idea of damaged gear the way its now presented.
I find it too much hassle to run all the way from ie. Scaradon(btw. I absolutely love the place) caves to nearest smith in middle of grinding level or 10.
Its enough that I have to run to get more bonemeal potions since I am too poor to buy 1000 of em in one time :D

But if you want to implement damaged weapon/armour, I recommend making it so that random drops from monsters (excluding 100% drop items from bosses and so.) drop as prefix "damaged".
Meaning they are useful(ie. prefix gives 50% penalty to all positive effects?) only when you repair them at nearest smith and after that they do not require fixing.
Also the prefix could be rusty, dented, broken, torn depending on the item. Ie leather armours could be torn, weapons dented, metallic armors damaged or rusty.
"Sleeping by the side of night, holding your hands tight, dreamind of a dream made me so blind. You are just an illusion, you cant be real. Still I gave my heart for you to steal."
Pyrizzle
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Re: Damaged weapons and armours

Post by Pyrizzle »

duallifes wrote:But if you want to implement damaged weapon/armour, I recommend making it so that random drops from monsters (excluding 100% drop items from bosses and so.) drop as prefix "damaged".
Meaning they are useful(ie. prefix gives 50% penalty to all positive effects?) only when you repair them at nearest smith and after that they do not require fixing.
Also the prefix could be rusty, dented, broken, torn depending on the item. Ie leather armours could be torn, weapons dented, metallic armors damaged or rusty.
I like this idea better, but am still not really much of a fan.
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Bard
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Re: Damaged weapons and armours

Post by Bard »

Two things:
Wear off could occur in several steps, so that items do not become useless from one fight to the other.
Also the wear off should be evenly, so that one can estimate how long it will take until the item has to be repaired.
DarkSavant13
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Re: Damaged weapons and armours

Post by DarkSavant13 »

Pyrizzle wrote: ...but am still not really much of a fan.
Ditto on that.
Pyrizzle
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Re: Damaged weapons and armours

Post by Pyrizzle »

DarkSavant13 wrote:
Pyrizzle wrote: ...but am still not really much of a fan.
Ditto on that.
Great minds my friend, great minds. :lol:
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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nyktos
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Re: Damaged weapons and armours

Post by nyktos »

reminds me of the old Druaga games...

weapon fatigue works well in certain games...
like if all the dungeons were random, etc.

see the Druaga link if you're bored - dem's ROOTS son!!!

:lol:

[[ http://en.wikipedia.org/wiki/The_Tower_of_Druaga ]]
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Pyrizzle
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Re: Damaged weapons and armours

Post by Pyrizzle »

nyktos wrote:reminds me of the old Druaga games...

weapon fatigue works well in certain games...
like if all the dungeons were random, etc.

see the Druaga link if you're bored - dem's ROOTS son!!!

:lol:

[[ http://en.wikipedia.org/wiki/The_Tower_of_Druaga ]]
Never played that one.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
DarkSavant13
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Re: Damaged weapons and armours

Post by DarkSavant13 »

nyktos wrote:reminds me of the old Druaga games...

weapon fatigue works well in certain games...
like if all the dungeons were random, etc.

see the Druaga link if you're bored - dem's ROOTS son!!!

:lol:

[[ http://en.wikipedia.org/wiki/The_Tower_of_Druaga ]]
Never played that but played Dragon Slayer on the NES. Those were the days... *sigh*

:P
phydeaux
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Re: Damaged weapons and armours

Post by phydeaux »

If equipment can take damage, there would almost have to be smithing skills for the pc... Could be a use for junk items... No smithing skills = 20% chance to fix ... Et cetera et cetera... The real plus for this would be adding ability to upgrade weapons, however... Imho
DarkSavant13
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Re: Damaged weapons and armours

Post by DarkSavant13 »

phydeaux wrote:If equipment can take damage, there would almost have to be smithing skills for the pc... Could be a use for junk items... No smithing skills = 20% chance to fix ... Et cetera et cetera... The real plus for this would be adding ability to upgrade weapons, however... Imho
+1 totally agree. If damaged/worn equipment ever was implemented, I think a smithing skill would be a must. ;)
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