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Damaged weapons and armours

Unstructured ideas, requests and suggestions for the development of the game.
lady black
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Re: Damaged weapons and armours

Post by lady black »

I join my two cents to those who are not fans of this idea.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
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Sarumar
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Re: Damaged weapons and armours

Post by Sarumar »

P[spoiler][/spoiler]yrizzle wrote:
Bard wrote:the first weapons could be broken from the start ;) so it would make them better if you repair them, but you would not have to!
So instead of a club (the first weapon you own in game) you would have a club with a spike in it? :lol: :D :lol:
:D LOL nice one, I like the idea of self maked spiked club... :):):)

But, in seriously... all starting items except the michaels ring is good in one use only:
sell those and buy something better like ring of damage +1
Sarumar
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phydeaux
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Re: Damaged weapons and armours

Post by phydeaux »

Lol...
Blacksmith,"so, you want a spiked club? I see you haver a club there, would you happen to have a nail about your person? Indeed you do. Stay here a moment..."
Blacksmith disappears into a back room, and you her a moment of hammering
Blacksmith,"there you go, one spiked club"
Blacksmith hands you your club, which now has a nail hammered through it

Lol:D
Darkwolf
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Re: Damaged weapons and armours

Post by Darkwolf »

lady black wrote:I join my two cents to those who are not fans of this idea.
Concur.
DarkSavant13
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Re: Damaged weapons and armours

Post by DarkSavant13 »

Sarumar wrote:
P[spoiler][/spoiler]yrizzle wrote:
Bard wrote:the first weapons could be broken from the start ;) so it would make them better if you repair them, but you would not have to!
So instead of a club (the first weapon you own in game) you would have a club with a spike in it? :lol: :D :lol:
:D LOL nice one, I like the idea of self maked spiked club... :):):)

But, in seriously... all starting items except the michaels ring is good in one use only:
sell those and buy something better like ring of damage +1
Since it's better at beginning levels just to use your fists, lol. :lol:
Pyrizzle
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Re: Damaged weapons and armours

Post by Pyrizzle »

DarkSavant13 wrote:
Since it's better at beginning levels just to use your fists, lol. :lol:
Agreed! Bare handed is choice!
lady black wrote:I join my two cents to those who are not fans of this idea.
+1
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sorrow
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lets make things a we bit harder

Post by sorrow »

I've noticed that our weapons don't become dull or broken so here's my proposal:

Every weapon has a sharp bladed percentage
every time you fight your blade lose sharp %
Once the sharp % reach 0 your blade becomes dull and AD is reduced by half and starts dull percentage
To sharpen the blade you need a small rock to sharpen the blade.
If the blade isn't sharpened before dull % hits 0 the blade brakes and is unused able.
If blade brakes you must bring it to a weapons Smith for repairs.

Same goes for clubs minus the sharpening.

Sorrow
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Pyrizzle
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Re: lets make things a we bit harder

Post by Pyrizzle »

IMHO I feel that adding wear and tear to weapons would be more of an annoyance than an enhancement to the game.

I would have to spend a lot more time traveling from my grinding spots to places that i can get my equipment fixed or sharpened.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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sorrow
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Re: lets make things a we bit harder

Post by sorrow »

That would be the point get us out of this rut were in. Just an idea.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Pyrizzle
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Re: Damaged weapons and armours

Post by Pyrizzle »

[Combined threads, same suggestion]
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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