Damaged weapons and armours

Unstructured ideas, requests and suggestions for the development of the game.
Pyrizzle
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Re: Damaged weapons and armours

Post by Pyrizzle »

Mino wrote:Blacksmith: "Fine, but I'll have to charge a 25 gold nail removal fee".
Can't afford the nail removal either?

**The Blacksmith sticks it into your head** "Remove it yourself."

:lol:
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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sorrow
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Re: Damaged weapons and armours

Post by sorrow »

*Passes out on blacksmiths floor bleeding from wound*

Blacksmith: no there's a 50 gold napping fee and a 1k gold clean up fee from your blood.

*blacksmith becomes loan shark*

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Pyrizzle
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Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Damaged weapons and armours

Post by Pyrizzle »

Aaaaaaanyways.... Let's not venture too far off topic here:

Topic: Weapons that receive wear and tear.

Anybody Pro? Anybody Con? & explain why?
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Mino
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Re: Damaged weapons and armours

Post by Mino »

Ok back on topic, I think it would make the game more complicated but not in a good way. For early in the game, it costs a lot just to get a good weapon the first time, much less having to worry about replacing it to get the same effect.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
Pyrizzle
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Re: Damaged weapons and armours

Post by Pyrizzle »

Mino wrote:Ok back on topic, I think it would make the game more complicated but not in a good way. For early in the game, it costs a lot just to get a good weapon the first time, much less having to worry about replacing it to get the same effect.
I agree, It would be a pain in the neck to save up for the weapon you need only to have costly repair bills keep you from buying your next piece of equipment you so desperately need.

Also, later on in the game when money becomes less important it would be easy for players to buy multiple of weapons so they would be able to stay out for longer w/o having to repair their gear.

This suggestion of Equipment wear and tear is a big -1 in my book.

There are more enjoyable ideas that we could use our resources on that this one (which frankly would be more of an annoyance than an upgrade to the game)
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Damaged weapons and armours

Post by sorrow »

Ok ok ok you all convinced me -1 on this one.
Reason having to start over would be a pain with repair cost and what not.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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