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Ideas for The Next Meeting

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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Ideas for The Next Meeting

Post by nyktos »

we need a list forum issues to address at the next meeting...

what are some of the biggest topics that you guys want us to talk about,

and hopefully come to a decision on.


~Thanks in advance!~

[[ for more info on the meetings click below ]]
[[ http://andorstrail.com/viewforum.php?f=5 ]]


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Last edited by sdevaney on Sat Aug 05, 2023 6:47 pm, edited 29 times in total.
Reason: unsticky old topic
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Re: About The Meeting... (Sunday, the 10th)

Post by Bard »

I think you could speak about:
- weapon categories, if Oskar meant 0.6.12 as he wrote "next version"
- cooked meat and Bratwurst
- shop item quantities, restocking and Bonemeal thoughts
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Re: About The Meeting... (Sunday, the 10th)

Post by Pyrizzle »

Bard: I believe all of those are on the list!

Nyktos: I have been updating the Suggested Ideas page and have been taking note of all the ideas that are reoccurring, I'll get back to you with a list of popular ideas. :mrgreen:
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Re: About The Meeting... (Sunday, the 10th)

Post by DarkSavant13 »

I think some topics that should definitely be talked about, according to public response should be...

-Saving issues
-Definitely the issue about finding NPCs to cook/construct items out of dropped items (Artisans)
-Pickpocketing Skill
-Music/Environmental Effects

Also, the help menu I mentioned before. ;)

@Pyro Nice. :D
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Re: About The Meeting... (Sunday, the 10th)

Post by nyktos »

Thanks guys!

:D

Great start so far!!!


I will edit in the suggestions into their proper categories,
and if there are questions about "why they are listed where they are"...
we can address them here.

This is going to help me stay a little more organized for the meetings,
and i will keep refreshing this between meetings...
so we are always on point with what's happening here - on the forum.
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Re: About The Meeting... (Sunday, the 10th)

Post by Antison »

  • How about talking about introducing the need to find more bones in order to buy more Bonemeal?
    How about a "move up 1" & "move down 1" function to reorder inventory? "Move to the top" & "move to the bottom" is virtually useless.
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Re: About The Meeting... (Sunday, the 10th)

Post by nyktos »

just gonna throw this out there, cause i know you've been thinking it...

Oskar said "no" to drag & drop, (too much memory for such little in return)
but - im sure there is another step we could take to improve the inventory.

maybe even a totally separate screen that opens up when you try to organize your items???

(i think we will have a "group by category" when he finally groups all items & gear)
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Re: About The Meeting... (Sunday, the 10th)

Post by Antison »

I like to be able to fully and easily organize and reorganize my inventory. "move up 1" and "move down 1" would work the same way as "move to top" or "move to bottom" does from a UI perspective. I can live w/o drag-n-drop as long as I have "move up 1" and "move down 1" .
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Re: About The Meeting... (Sunday, the 10th)

Post by Pyrizzle »

nyktos wrote:(i think we will have a "group by category" when he finally groups all items & gear)
I think this would be the best way to do it, expecially after everything gets reorginized.
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Re: About The Meeting... (Sunday, the 10th)

Post by Sarumar »

nyktos wrote: Should I bring up Monster Difficulty?

Or, anything else?

(See first post: updated )
Not ;) , just play the following role; In the meeting Nyktos says " there are lots of suggestion on how we should develop AT, but IMO.. Because we all have only limited amount of time which we can use.... I suggest.. We need to prioritize and forgot most of those trivial suggest send by players. Lets keep the focus on the most important thing - to make this game even more awesome"
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