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Re: Ideas for The Next Meeting

Posted: Sat Jul 27, 2013 2:12 am
by Pyrizzle
~*~*~Voice your Opinion!~*~*~

What suggested Ideas do you think would be a perfect fit into Andor's Trail?

(Please post why and a link to the thread)

Popular ideas will be considered for discussion at the next meeting.
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Suggestions:
~ The ability to zoom out more on the world map
~ Maelvon needs a power boost
~ Items that adjust AP cost
~ Adjust The Wolfpack Leader's stats and drop maybe?

Re: Ideas for The Next Meeting

Posted: Thu Aug 01, 2013 9:52 pm
by nether
I made these a while back: https://docs.google.com/document/d/1nhp ... rwDtE/edit


I thought it would be cool if all bosses had some type of special tactical move or actor condition. I've made one for every boss in v.6.0 I believe. They might help in balancing\boosting boss power.


On another note, what do you guys think about a flat joystick as a second option over the dpad? What I love about the dpad is that you're able to
auto-attack by just holding any arrow, but because it only moves in the four cardinal directions, it can be hard to get around corners. The d-pad as it is also takes a lot of space up on my phone (I understand this is not the case for lets say, tablets or people using bluestacks).

A flat joystick could just be a circle that has a limited range of movement in all directions, so you wouldn't have to move your fingers all over the screen as much. But if that's too hard\undesirable, I would be all for an auto attack option. Tapping can get tedious at times.

Re: Ideas for The Next Meeting

Posted: Thu Aug 01, 2013 11:24 pm
by sorrow
I like the idea and thought that the game would b better off with a joystick.

Something I would like to see happen is the dev team work strongly on getting the non access town (like brimheaven and feygard) done an in the game. I know it will take a while but maybe on the next update have one of these city's up maybe?

Re: Ideas for The Next Meeting

Posted: Sat Aug 03, 2013 3:06 am
by Pyrizzle
sorrow wrote:I like the idea and thought that the game would b better off with a joystick.

Something I would like to see happen is the dev team work strongly on getting the non access town (like brimheaven and feygard) done an in the game. I know it will take a while but maybe on the next update have one of these city's up maybe?
With every new update there is usually one big city that is added.

newest: Charwood
Last: Remgard
Last: Crossroads Guardhous, Loneford & Iqhan Caves
Last: Blackwater Mountain
etc...

Re: Ideas for The Next Meeting

Posted: Sat Aug 03, 2013 4:11 am
by sorrow
I personal don't consider charwood a city. Its more of a wild area in my mind.

Re: Ideas for The Next Meeting

Posted: Sat Aug 03, 2013 4:38 am
by Pyrizzle
sorrow wrote:I personal don't consider charwood a city. Its more of a wild area in my mind.
Poor Charwood... :( Well it is still a city, just a city in ruins at the moment. Maybe one day you will be able to restore peace to this poor city.

Re: Ideas for The Next Meeting

Posted: Sat Aug 03, 2013 2:39 pm
by sorrow
That would be cool. Help the miners of charwood move to the mine in prim

Re: Ideas for The Next Meeting

Posted: Thu Aug 08, 2013 7:54 pm
by PK17
Can we please put a total kill count on the enemy information screen?

I would very much like to see how many of each monster I have killed, and not just the top 5.

Re: Ideas for The Next Meeting

Posted: Thu Aug 08, 2013 9:14 pm
by Sarumar
PK17 wrote:Can we please put a total kill count on the enemy information screen?

I would very much like to see how many of each monster I have killed, and not just the top 5.
Total kill count is already there. Im not sure about your idea of seeing kill count of all of the differend monsters becauce this list will be really long.

Re: Ideas for The Next Meeting

Posted: Thu Aug 08, 2013 10:51 pm
by Mayweed
Monster specific kill count could be a nice addition to the monster information popup while in a fight.
"You already killed (nnnnn) of those buggers."