Timeline for AT
Posted: Sun Jun 24, 2012 8:55 pm
My idea is to make different points in a players history accessible. If you save, you can choose to set a milestone. This means when loading that savegame you can choose not to load the most recent point but any milestone you set before.
Pro:
-You can "fork" your character's story easily without having to start at zero. You can check out the impact that decisions concerning story or build have.
- fewer savegame files.
Contra:
-It lessens the importance of decisions. Usually you only have one chance to make it. This way you could easily go back and change it.
- bigger savegame files.
Pro:
-You can "fork" your character's story easily without having to start at zero. You can check out the impact that decisions concerning story or build have.
- fewer savegame files.
Contra:
-It lessens the importance of decisions. Usually you only have one chance to make it. This way you could easily go back and change it.
- bigger savegame files.