Enemies that Heal

Unstructured ideas, requests and suggestions for the development of the game.
User avatar
nyktos
Posts: 3458
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar
Contact:

Enemies that Heal

Post by nyktos » Thu Jun 28, 2012 1:30 pm

when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)

this will make the enemies seem smarter,
and make hit & run tactics more difficult.

healing magnitude & frequency would be altered based on the difficulty of the enemy. also, when paired with enemy aggression...
The monsters will appear to really come to life.

I really hope to see factions used in the next version!
(coded but not yet implemented)

:D
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

Piggy the Slayer
Posts: 340
Joined: Mon Jul 11, 2011 1:49 pm
android_version: 2.3 - Gingerbread
Location: Remgard road

Re: Enemies that Heal

Post by Piggy the Slayer » Thu Jun 28, 2012 4:29 pm

I love this! But as a starter to AT with a lower level hero this could be demoralising.

Knocked off 1/3 of the monsters HP had to retreat.. now its just as strong as ever.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.

User avatar
nyktos
Posts: 3458
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar
Contact:

Re: Enemies that Heal

Post by nyktos » Thu Jun 28, 2012 5:16 pm

right, i was saying to have the healing in measure with the enemies power...
so - not all enemies would heal, and early in the game - none at all.

don't start introducing this until the player has a good set of skills,
and the enemies are worth beating.
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

Sarumar
VIP
Posts: 3274
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: Enemies that Heal

Post by Sarumar » Thu Jun 28, 2012 6:23 pm

+1 nice one, how about if those monsters who can drop healing potions are able to use it too even in midle of battle... I also love to see monsters fleeing in battle...
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1

Piggy the Slayer
Posts: 340
Joined: Mon Jul 11, 2011 1:49 pm
android_version: 2.3 - Gingerbread
Location: Remgard road

Re: Enemies that Heal

Post by Piggy the Slayer » Thu Jun 28, 2012 6:28 pm

They would all run away from you before a battle.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.

Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Re: Enemies that Heal

Post by Ian » Thu Jun 28, 2012 6:31 pm

nyktos wrote:when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)
I love your idea! This would be more realistic!
I would do something like this for every monster class:

- Humanoid: heals 15 hp every 6 seconds (healing potions) ;)
- Insect: heals 1 hp every 6 seconds
- Demon: heals 7 hp every 6 seconds
- Construct: heals 5 hp every 6 seconds
- Animal: heals 1 hp every 6 seconds
- Giant: heals 5 hp every 6 seconds
- Undead: heals 7 hp every 6 seconds
- Reptile: heals 3 hp every 6 seconds
- Ghost: heals 7 hp every 6 seconds
-Bosses should heal much more

In Crossglen, you fight at first some animals or insects. So, they should heal slowly.
If you travel to other areas, you often have to deal with demons, undeads... They should heal faster.
Or another suggestion: Monsters with low BC heal faster.
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1

Sarumar
VIP
Posts: 3274
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: Enemies that Heal

Post by Sarumar » Thu Jun 28, 2012 7:20 pm

Piggy the Slayer wrote:They would all run away from you before a battle.
They may try.... :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1

User avatar
Antison
VIP
Posts: 2950
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 8.0
Location: A home without a beagle is just a house

Re: Enemies that Heal

Post by Antison » Thu Jun 28, 2012 10:09 pm

+1
Great ideas guys, i love them all.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

Elyon
Posts: 44
Joined: Tue Jun 19, 2012 9:37 pm
android_version: 2.3 - Gingerbread

Re: Enemies that Heal

Post by Elyon » Thu Jun 28, 2012 10:53 pm

Wow great idea!!
Sarumar wrote:... I also love to see monsters fleeing in battle...
Hahaha cool idea.

OMGitsMe
Posts: 120
Joined: Mon Jun 11, 2012 12:33 am
android_version: 2.3 - Gingerbread

Re: Enemies that Heal

Post by OMGitsMe » Fri Jun 29, 2012 7:16 am

nyktos wrote:when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)

this will make the enemies seem smarter,
and make hit & run tactics more difficult.

healing magnitude & frequency would be altered based on the difficulty of the enemy. also, when paired with enemy aggression...
The monsters will appear to really come to life.

I really hope to see factions used in the next version!
(coded but not yet implemented)

:D
+1

I like this, though monsters almost never survive a first round from me .lol. The Allcephs (or however their spelled) do survive a round or two more than normal monsters, with their ability to recover HP.
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection :D
The criticals come often, and hit HARD!

Post Reply