Writing a Full Quest for A.T.

Unstructured ideas, requests and suggestions for the development of the game.
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T-rex2298
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Re: Writing a Full Quest for A.T.

Post by T-rex2298 »

rijackson741 wrote: Fri Mar 08, 2019 2:00 am I agree with Nut 100% about starting with something small. As I just posted in another thread, it does not even have to be a quest. A quest is the hardest thing to create (although also the most rewarding), because it requires interaction between dialogue stages and quest logs. It's basically programming, although in a rather unconventional way, and ATCS is designed so that you don't actually have to write lines of code to do it. You do have to come up with a logic structure though, and tie the pieces together.

Some of your background does not fit with the existing (but not published) background to AT, but the details could be adjusted.
Yeah, I'll think of something smaller first :lol: . This plotline took a day to think of and thirty minutes to write down ( I'm serious ) :lol:
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Re: Writing a Full Quest for A.T.

Post by rijackson741 »

One thing we wish to do is add more "easter egg" stuff around the world. By that I mean things players find that make the world more interesting, but are not part of the story or quests. These can be simple, or more complicated. Simple examples are just items you can find behind a tree, in the corner of a storeroom, etc. There's one place where you can get 25XP (a very nominal reward!) for doing something. It has no relation to anything else in the game. More complicated examples are the watchtower in the last release, or the game of hide-and-seek in Stoutford. Things like this are relatively easy to do, and add depth to the game.
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Re: Writing a Full Quest for A.T.

Post by ghormoon »

rijackson741 wrote: Fri Mar 08, 2019 1:21 pm There's one place where you can get 25XP (a very nominal reward!) for doing something.
that one was nice freshening up when hunting for missing maps! :)
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Re: Writing a Full Quest for A.T.

Post by T-rex2298 »

Thought of putting a quest with pickpockets involved?
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Re: Writing a Full Quest for A.T.

Post by rijackson741 »

That would work. We already have some new quests submitted to do with the Thieves Guild, so this would have to be coordinated with that material. See https://github.com/Rijackson/omicronrg9
Level:69, XP:6092391, PV:584, FQ:81
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Re: Writing a Full Quest for A.T.

Post by T-rex2298 »

I have no idea what this file is. I'm opening it on my phone so that's probably part of the reason.
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Re: Writing a Full Quest for A.T.

Post by rijackson741 »

:?: It's not a file. It's a github repository for an ATCS project involving the thieves guild. To do anything with it you need ATCS, which means a PC, not a phone.
Level:69, XP:6092391, PV:584, FQ:81
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HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Writing a Full Quest for A.T.

Post by T-rex2298 »

Okay, I'll work this out and get back to you. :lol:
Never done anything close to programing :lol:
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Re: Writing a Full Quest for A.T.

Post by rijackson741 »

You don't need to know any programming. ATCS (viewtopic.php?f=6&t=4806) allows you to create content without programming.
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Writing a Full Quest for A.T.

Post by NewbNewb »

How about a Hunter quest? Not to complicated just hunting certain monster for "rare" items(just potions or something). You can make different as you get stronger, make it as a long time to finish quest. In that way they will be interested rather than just hunting for legendary items. :ugeek:
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