Taledus wrote:Hi Sarumar,
Here were my initial thoughts on this when it was listed.
Let's say for instance they would be considered additional character attributes, they could be listed above the Base combat statistics (without equipment and skills), but below the Combat statistics (current)...or the Specialization could be put on its own Hero menu tab in order to separate things:
Armor specialization:
ArmorType1: #rank
ArmorType2: #rank
ArmorType3: #rank
Weapon specialization:
WeaponType1: #rank
WeaponType2: #rank
WeaponType3: #rank
They would also have a rank list underneath or something for clarification:
Armor Ranks: (successful number of enemy hits received)
1: 500 = +2% BC
2: 2500 = +5% BC
3: 12500 = +7% BC
Weapon Ranks: (successful number of enemy hits made)
1: 500 = +1 AD
2: 2500 = +5% AC
3:12500 = +5 AD
-Bonuses would apply with a cumulative total...if I had rank2 in WeaponType:Dagger, then when using a dagger I would have a bonus of +1AD & +5%AC.
-These would take place automatically.
-Each weapon category would have a count of each successful hit I have made using that Weapon:Type.
-Each armor caategory would have a count of each successful hit I have taken from an enemy using that Armor:Type.
Those are just my thoughts on it though.
+1 i like this one, but I like to see % chance bonus baced on item. Something like;
-500 hits = +5% bonus to item all base stats
-2500 hits = +10% bonus to item all base stats
-12500 hits = +15% bonus to item all base stats
-62500 hits = +20% bonus to item all base stats
-312500 hits = +25% bonus to item all base stats
-1562500 hits = +30% bonus to item all base stats
-7812500 hits = +35% bonus to item all base stats
-39062500 hits = +40% bonus to item all base stats
-195312500 hits = +45% bonus to item all base stats
-976562500 hits = +50% bonus to item all base stats
-etc, there is no need for max rank