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Weapon specialization

Unstructured ideas, requests and suggestions for the development of the game.
Pyrizzle
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Weapon specialization

Post by Pyrizzle »

Sarumar wrote: I love (RQ) learning by doing system... so how about if you learn by using items... Something like;
-after 500 kills with specific weapon (like dagger) you gain +1 to AD (thos weapon category only)
-after 2500 kills ... +5% to AC...
-after 12500 kills ... +5% to BC..
-after 62500 kills ... +5 to AD...
-after 312500 kills ... +25 % to AC ..
-after 1562500 kills ... +25% to BC..
-and after 7812500 kills ... you got -1 AP.

... something grind for :twisted:
Great suggestion Sarumar. Let's get a discussion going on this idea.

Pros and cons welcome.
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Player Name:Pyro
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May Elythara bless you and light your path!

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Taledus
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Re: Weapon specialization

Post by Taledus »

I personally like this idea...thanks Pyro for moving this to its own thread for discussion :)

I am thinking that anything dealing with Block Chance go along with some type of Armor Specialization as well.

Add kills for weapons.
Add successful hits from enemy for armor.

Even though the list of kills seem high, and the bonuses seem low, overall I think it has a great feel to it. It will make you want to use 1 type of weapon in order to keep having your bonuses applied.

Oskar did say that the new item categories are in the latest v.6.12, but they don't really do anything...this would change that.

+1 on your idea Sarumar!
Pyrizzle
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Re: Weapon specialization

Post by Pyrizzle »

Taledus wrote:I personally like this idea...thanks Pyro for moving this to its own thread for discussion :)
No prob :mrgreen:
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Wyrmspawn
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Re: Weapon specialization

Post by Wyrmspawn »

Love this idea. +1.
Hey guys, I'm back.
phydeaux
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Re: Weapon specialization

Post by phydeaux »

I like this idea +1... Could also be used (if implemented) to narrow the skills list?
Taledus
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Re: Weapon specialization

Post by Taledus »

phydeaux wrote:I like this idea +1... Could also be used (if implemented) to narrow the skills list?
I was initially thinking there would be counters on each Armor Type to store the number of successful hits an enemy has gotten on you when wearing a specific Armor category. Likewise, there would be a counter for each Weapon Type to store the number of successful hits you have gotten on enemies while using a specific Weapon category.

From there the current categories would be listed on the Overview section, and stored as Attributes (like AC/BC) of the Hero. The changes would be automatic for the bonuses that they provide, similar to the list that Sarumar posted.

Initially I think the categories were going to be used with skills specifically, but I do not believe this has been thought of yet for an alternative to adding more skills.

But I recall somewhere that Skill categories were in the works. I'm not really sure about if this all will fly over for building on, but I have it set to be discussed at the meeting...if the idea goes over very well, we could then work on fleshing out all the details for a meeting at a later time.

Did you have thoughts on trimming down, or categorizing the current list of skills somehow?
Sarumar
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Re: Weapon specialization

Post by Sarumar »

Thanks for support !

Next question for you:

Are the original idea (say this is the idea a) ) fine or will ot be better if bonuses are instead something like:
- b) bonus type are +10% of weapons all stat
- c) bonus type are +25% of weapon one stat
- d) bonus type are, player may choose which stats hi wants to improve same number as a level bonus
- e) nonus type are, player may choose whic stats hi wants to improve at 25% of weapons original stat

Any thoughts ?
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Taledus
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Re: Weapon specialization

Post by Taledus »

Hi Sarumar,

Here were my initial thoughts on this when it was listed.

Let's say for instance they would be considered additional character attributes, they could be listed above the Base combat statistics (without equipment and skills), but below the Combat statistics (current)...or the Specialization could be put on its own Hero menu tab in order to separate things:

Armor specialization:
ArmorType1: #rank
ArmorType2: #rank
ArmorType3: #rank

Weapon specialization:
WeaponType1: #rank
WeaponType2: #rank
WeaponType3: #rank

They would also have a rank list underneath or something for clarification:

Armor Ranks: (successful number of enemy hits received)
1: 500 = +2% BC
2: 2500 = +5% BC
3: 12500 = +7% BC

Weapon Ranks: (successful number of enemy hits made)
1: 500 = +1 AD
2: 2500 = +5% AC
3:12500 = +5 AD

-Bonuses would apply with a cumulative total...if I had rank2 in WeaponType:Dagger, then when using a dagger I would have a bonus of +1AD & +5%AC.

-These would take place automatically.

-Each weapon category would have a count of each successful hit I have made using that Weapon:Type.

-Each armor caategory would have a count of each successful hit I have taken from an enemy using that Armor:Type.

Those are just my thoughts on it though.
Sarumar
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Re: Weapon specialization

Post by Sarumar »

Taledus wrote:Hi Sarumar,

Here were my initial thoughts on this when it was listed.

Let's say for instance they would be considered additional character attributes, they could be listed above the Base combat statistics (without equipment and skills), but below the Combat statistics (current)...or the Specialization could be put on its own Hero menu tab in order to separate things:

Armor specialization:
ArmorType1: #rank
ArmorType2: #rank
ArmorType3: #rank

Weapon specialization:
WeaponType1: #rank
WeaponType2: #rank
WeaponType3: #rank

They would also have a rank list underneath or something for clarification:

Armor Ranks: (successful number of enemy hits received)
1: 500 = +2% BC
2: 2500 = +5% BC
3: 12500 = +7% BC

Weapon Ranks: (successful number of enemy hits made)
1: 500 = +1 AD
2: 2500 = +5% AC
3:12500 = +5 AD

-Bonuses would apply with a cumulative total...if I had rank2 in WeaponType:Dagger, then when using a dagger I would have a bonus of +1AD & +5%AC.

-These would take place automatically.

-Each weapon category would have a count of each successful hit I have made using that Weapon:Type.

-Each armor caategory would have a count of each successful hit I have taken from an enemy using that Armor:Type.

Those are just my thoughts on it though.
+1 i like this one, but I like to see % chance bonus baced on item. Something like;
-500 hits = +5% bonus to item all base stats
-2500 hits = +10% bonus to item all base stats
-12500 hits = +15% bonus to item all base stats
-62500 hits = +20% bonus to item all base stats
-312500 hits = +25% bonus to item all base stats
-1562500 hits = +30% bonus to item all base stats
-7812500 hits = +35% bonus to item all base stats
-39062500 hits = +40% bonus to item all base stats
-195312500 hits = +45% bonus to item all base stats
-976562500 hits = +50% bonus to item all base stats
-etc, there is no need for max rank ;)
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Sarumar
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Re: Weapon specialization

Post by Sarumar »

hmm, or how about this... You can only got some bonuses without training... i mean you need to find master and schoose to use skillpoint to mastering item.... Instead of using skillpoint this can be also some quest.. and for reward the master says "as a reward im willing to teach you one of my secrets... schoose wisely do you like raise your potwntial in dagger, swords, heavy armour ... etc)..

Without skill
-500 hits = +10% bonus to item all base stats
-2500 hits = +20% bonus to item all base stats

After that you need skill level 1 like dagger profience..
after that you can have more benefits..

-12500 hits = +30% bonus to item all base stats
-62500 hits = +40% bonus to item all base stats

After that you need skill level 2 ... etc
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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