[Q] Quest to unite Prim & Blackwater

Unstructured ideas, requests and suggestions for the development of the game.
User avatar
Antison
Posts: 3809
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 10 - Android 10
Location: A home without a beagle is just a house

Re: [Q] Quest to unite Prim & Blackwater

Post by Antison »

Ekter,

There are lots of interesting ideas here. Are you willing to help do some of the work (I'm not saying any/all of it will be accepted)?
Map making with Tiled? Quest making with ATCS?
"A home without a beagle is just a house"
Ekter
Posts: 5
Joined: Wed Mar 18, 2020 6:59 pm
android_version: 9.0 - Pie

Re: [Q] Quest to unite Prim & Blackwater

Post by Ekter »

I will do the maps, and try to make the quest, but I'll need help to fit it in the game...
For the place, is it OK? Was someone thinking of something for it?
He is Eckter.
As the soul of The Other, he comes to destroy the last strongholds of the Seven Families.
User avatar
Antison
Posts: 3809
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 10 - Android 10
Location: A home without a beagle is just a house

Re: [Q] Quest to unite Prim & Blackwater

Post by Antison »

Ekter wrote: Tue Jul 07, 2020 10:12 am I will do the maps, and try to make the quest, but I'll need help to fit it in the game...
For the place, is it OK? Was someone thinking of something for it?
Great. This will really help in getting this idea to fruition.
There is talk of maybe putting something there, but we can work that out.
"A home without a beagle is just a house"
User avatar
Nut
Posts: 654
Joined: Mon Oct 27, 2014 12:14 pm
android_version: 8.0
Location: Glade

Re: [Q] Quest to unite Prim & Blackwater

Post by Nut »

Ekter wrote: Tue Jul 07, 2020 10:12 am I will do the maps, and try to make the quest, but I'll need help to fit it in the game...
For the place, is it OK? Was someone thinking of something for it?
Hi Ekter,
your ideas really sound promising.
The place you think of, north east to the white peaks of BWM, are already rather full - with existing tunnels and planned maps. Probably it would be too difficult to avoid collisions.
What about south of the white peaks, or east of them?
Nut
_____
Lara: Lvl 49, HP 69, AC 229%, AD 28-33, CHS 41, BC 188% Do 6, IF 1, Ce 1, Ev 2, Reg 1, Ta 1, Dp 1, La 1
Conina: Lvl 38, Anwyn[/i]: Lvl 52, Nut: Lvl 61
Ekter
Posts: 5
Joined: Wed Mar 18, 2020 6:59 pm
android_version: 9.0 - Pie

Re: [Q] Quest to unite Prim & Blackwater

Post by Ekter »

Nut wrote: Tue Jul 07, 2020 11:24 am
Ekter wrote: Tue Jul 07, 2020 10:12 am I will do the maps, and try to make the quest, but I'll need help to fit it in the game...
For the place, is it OK? Was someone thinking of something for it?
Hi Ekter,
your ideas really sound promising.
The place you think of, north east to the white peaks of BWM, are already rather full - with existing tunnels and planned maps. Probably it would be too difficult to avoid collisions.
What about south of the white peaks, or east of them?
I wanted to extend the city to the north, close from the woodcutters. Do you think it could fit?
He is Eckter.
As the soul of The Other, he comes to destroy the last strongholds of the Seven Families.
User avatar
rijackson741
Posts: 3463
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar

Re: [Q] Quest to unite Prim & Blackwater

Post by rijackson741 »

North of Prim? North of the woodcutters has very little space before you run into existing maps.
Level:69, XP:6009681, PV:551, FQ:73
HP:224, AC:200, AD:42-52, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
Post Reply