Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Monsters More Accurately Sized
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- Posts: 288
- Joined: Sun Jul 22, 2012 3:34 pm
- android_version: 4.0
Monsters More Accurately Sized
Ok, just looking very closely, it seems giant Arulirs, maonit trolls, , White Wyrms, etc seem just barely larger than our hero, who is a small child. Is it feasible to make the monsters look larger, or closer to their actual size?
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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- VIP
- Posts: 1353
- Joined: Tue Feb 08, 2011 7:05 am
- android_version: 7.0
Re: Monsters More Accurately Sized
The problem with accurate sizing is that monsters must be made of tiles the same size as the map tiles. And there are very few multi tile monsters in the existing tile sets.Tulkas wrote:Ok, just looking very closely, it seems giant Arulirs, maonit trolls, , White Wyrms, etc seem just barely larger than our hero, who is a small child. Is it feasible to make the monsters look larger, or closer to their actual size?
Feel like making some pixel art?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: Monsters More Accurately Sized
If projectile based attacks were ever implemented it would create a loophole in fighting multi-tile creatures anyway. If you could lure the creature to an impassable choke (ie: one tile between two impassable tiles) you could get the creature stuck and just smash him to smitherines. It is like hunting with your barrel sticking through a hole in a wall.
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- Posts: 288
- Joined: Sun Jul 22, 2012 3:34 pm
- android_version: 4.0
Re: Monsters More Accurately Sized
How does one do that?Tomcat wrote:The problem with accurate sizing is that monsters must be made of tiles the same size as the map tiles. And there are very few multi tile monsters in the existing tile sets.Tulkas wrote:Ok, just looking very closely, it seems giant Arulirs, maonit trolls, , White Wyrms, etc seem just barely larger than our hero, who is a small child. Is it feasible to make the monsters look larger, or closer to their actual size?
Feel like making some pixel art?
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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- Posts: 288
- Joined: Sun Jul 22, 2012 3:34 pm
- android_version: 4.0
Re: Monsters More Accurately Sized
Good point, but that still adds strategy. And maybe the monsters would be smart enough to retreat in that scenario.PK17 wrote:If projectile based attacks were ever implemented it would create a loophole in fighting multi-tile creatures anyway. If you could lure the creature to an impassable choke (ie: one tile between two impassable tiles) you could get the creature stuck and just smash him to smitherines. It is like hunting with your barrel sticking through a hole in a wall.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: Monsters More Accurately Sized
I don't think that would add strategy, there is no valor in fighting behind a fence. Man to Man is a test of stregnth, endurance, and cunning. Hiding behind something and killing it shouldn't bring you pride. That is why I think tree-stands should be illegal.
- nyktos
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- android_version: 7.1 - Nougat
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Re: Monsters More Accurately Sized
i can show you, send me a PM if you're interested.Tulkas wrote:How does one do that?Tomcat wrote: Feel like making some pixel art?
Tulkas wrote:Good point, but that still adds strategy. And maybe the monsters would be smart enough to retreat in that scenario.PK17 wrote:If projectile based attacks were ever implemented it would create a loophole in fighting multi-tile creatures anyway. If you could lure the creature to an impassable choke (ie: one tile between two impassable tiles) you could get the creature stuck and just smash him to smitherines. It is like hunting with your barrel sticking through a hole in a wall.
this is a complicated issue, especially since we haven't implemented our smart monster movement yet.PK17 wrote:I don't think that would add strategy, there is no valor in fighting behind a fence. Man to Man is a test of stregnth, endurance, and cunning. Hiding behind something and killing it shouldn't bring you pride. That is why I think tree-stands should be illegal.
this is a really important issue that needs to be addressed if any monster bigger than our hero actually MOVES!
i love watching this game grow from the ground up!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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- Posts: 288
- Joined: Sun Jul 22, 2012 3:34 pm
- android_version: 4.0
Re: Monsters More Accurately Sized
I'm hoping we never get projectile attacks. I think hand to hand battle is where it's at. And this is a game, where we be fighting dragons!PK17 wrote:I don't think that would add strategy, there is no valor in fighting behind a fence. Man to Man is a test of stregnth, endurance, and cunning. Hiding behind something and killing it shouldn't bring you pride. That is why I think tree-stands should be illegal.
I don't agree with most everybody's idea of hunting either. My people do it for food, not trophy's. I hate people killing animals just for trophy's. That's a very selfish, egotistical mentality and it's not right. I am glad when in that case the hunter becomes the prey.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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- android_version: 2.3 - Gingerbread
- Location: Netherlands (ikbendebob {at} yahoo {dot} com)
- Contact:
Re: Monsters More Accurately Sized
Please, only hand to hand combat in the start of the game, ok. But there is no reason to keep this game so basic.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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- Location: Remgard road
Re: Monsters More Accurately Sized
Monsters are ok in relation to our rather plump child. There so many other factors to be considered. Don't know how much this would add to game play. One minute he is selling rabid dog meat the next he is slicing up giant maggots. He is on average carrying enough equipment and treasure to fill an 18 wheel truck. I think all this adds to the charm of AT.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.