Monsters More Accurately Sized

Unstructured ideas, requests and suggestions for the development of the game.
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Monsters More Accurately Sized

Post by Tulkas »

Ok, just looking very closely, it seems giant Arulirs, maonit trolls, , White Wyrms, etc seem just barely larger than our hero, who is a small child. Is it feasible to make the monsters look larger, or closer to their actual size?
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Tomcat
VIP
Posts: 1353
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Monsters More Accurately Sized

Post by Tomcat »

Tulkas wrote:Ok, just looking very closely, it seems giant Arulirs, maonit trolls, , White Wyrms, etc seem just barely larger than our hero, who is a small child. Is it feasible to make the monsters look larger, or closer to their actual size?
The problem with accurate sizing is that monsters must be made of tiles the same size as the map tiles. And there are very few multi tile monsters in the existing tile sets.

Feel like making some pixel art?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Monsters More Accurately Sized

Post by PK17 »

If projectile based attacks were ever implemented it would create a loophole in fighting multi-tile creatures anyway. If you could lure the creature to an impassable choke (ie: one tile between two impassable tiles) you could get the creature stuck and just smash him to smitherines. It is like hunting with your barrel sticking through a hole in a wall.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monsters More Accurately Sized

Post by Tulkas »

Tomcat wrote:
Tulkas wrote:Ok, just looking very closely, it seems giant Arulirs, maonit trolls, , White Wyrms, etc seem just barely larger than our hero, who is a small child. Is it feasible to make the monsters look larger, or closer to their actual size?
The problem with accurate sizing is that monsters must be made of tiles the same size as the map tiles. And there are very few multi tile monsters in the existing tile sets.

Feel like making some pixel art?
How does one do that?
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monsters More Accurately Sized

Post by Tulkas »

PK17 wrote:If projectile based attacks were ever implemented it would create a loophole in fighting multi-tile creatures anyway. If you could lure the creature to an impassable choke (ie: one tile between two impassable tiles) you could get the creature stuck and just smash him to smitherines. It is like hunting with your barrel sticking through a hole in a wall.
Good point, but that still adds strategy. And maybe the monsters would be smart enough to retreat in that scenario.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Monsters More Accurately Sized

Post by PK17 »

I don't think that would add strategy, there is no valor in fighting behind a fence. Man to Man is a test of stregnth, endurance, and cunning. Hiding behind something and killing it shouldn't bring you pride. That is why I think tree-stands should be illegal.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
User avatar
nyktos
VIP
Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: Monsters More Accurately Sized

Post by nyktos »

Tulkas wrote:
Tomcat wrote: Feel like making some pixel art?
How does one do that?
i can show you, send me a PM if you're interested.
Tulkas wrote:
PK17 wrote:If projectile based attacks were ever implemented it would create a loophole in fighting multi-tile creatures anyway. If you could lure the creature to an impassable choke (ie: one tile between two impassable tiles) you could get the creature stuck and just smash him to smitherines. It is like hunting with your barrel sticking through a hole in a wall.
Good point, but that still adds strategy. And maybe the monsters would be smart enough to retreat in that scenario.
PK17 wrote:I don't think that would add strategy, there is no valor in fighting behind a fence. Man to Man is a test of stregnth, endurance, and cunning. Hiding behind something and killing it shouldn't bring you pride. That is why I think tree-stands should be illegal.
this is a complicated issue, especially since we haven't implemented our smart monster movement yet.
this is a really important issue that needs to be addressed if any monster bigger than our hero actually MOVES!

:lol:

i love watching this game grow from the ground up!

8-)

"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monsters More Accurately Sized

Post by Tulkas »

PK17 wrote:I don't think that would add strategy, there is no valor in fighting behind a fence. Man to Man is a test of stregnth, endurance, and cunning. Hiding behind something and killing it shouldn't bring you pride. That is why I think tree-stands should be illegal.
I'm hoping we never get projectile attacks. I think hand to hand battle is where it's at. And this is a game, where we be fighting dragons!

I don't agree with most everybody's idea of hunting either. My people do it for food, not trophy's. I hate people killing animals just for trophy's. That's a very selfish, egotistical mentality and it's not right. I am glad when in that case the hunter becomes the prey.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Thystonius
Posts: 490
Joined: Thu Jul 19, 2012 11:49 am
android_version: 2.3 - Gingerbread
Location: Netherlands (ikbendebob {at} yahoo {dot} com)
Contact:

Re: Monsters More Accurately Sized

Post by Thystonius »

Please, only hand to hand combat in the start of the game, ok. But there is no reason to keep this game so basic.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Piggy the Slayer
Posts: 340
Joined: Mon Jul 11, 2011 1:49 pm
android_version: 2.3 - Gingerbread
Location: Remgard road

Re: Monsters More Accurately Sized

Post by Piggy the Slayer »

Monsters are ok in relation to our rather plump child. There so many other factors to be considered. Don't know how much this would add to game play. One minute he is selling rabid dog meat the next he is slicing up giant maggots. He is on average carrying enough equipment and treasure to fill an 18 wheel truck. I think all this adds to the charm of AT.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
Post Reply