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Xul'viir

Unstructured ideas, requests and suggestions for the development of the game.
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Antison
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Re: Xul'viir

Post by Antison »

Is anyone actually using this sword as their full-time weapon?
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rijackson741
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Re: Xul'viir

Post by rijackson741 »

It's acquired so late in the game (basically, at the end of the current material) that I doubt many are using it.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Antison
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Re: Xul'viir

Post by Antison »

rijackson741 wrote:It's acquired so late in the game (basically, at the end of the current material) that I doubt many are using it.
True. But I'm still wondering if anyone made the switch.
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rijackson741
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Re: Xul'viir

Post by rijackson741 »

Not me :D
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Antison
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Re: Xul'viir

Post by Antison »

Me neither. None of my 8 builds even own it.
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ace
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Re: Xul'viir

Post by ace »

Oh! I use it in one of my characters and no enemy stays alive for more than 3-5 rounds.
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jade512
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Re: Xul'viir

Post by jade512 »

It cost too much to repair and not much use.very disappointing. was expecting more
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Kashim
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Re: Xul'viir

Post by Kashim »

None of my 6 characters have ever bothered with it. I always destroy it to save the crystals. Crystals are way more useful. And less cursed.
I have too many characters to list them, so I'll just list my most important:
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nyktos
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Re: Xul'viir

Post by nyktos »

i am interested in it, just because of it's dark nature.

it will be of use, eventually. :twisted:
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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Schmmiiirc
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Re: Xul'viir

Post by Schmmiiirc »

My Crit build Zzatirk has started using it: not been anywhere demanding with it yet, just farming for potions in the Zombie cave and hoping for a RoLS in the Gargoyle cave, nothing survives two hits so far. With an attack cost of 6AP (or 5 with the JoF) the JoF becomes redundant and allows the use of the Necklace of Strike for an additional 5 to Critical skill, or you could the save two skill points on CS and stick with the JoF,(I've literally just thought of that last point so there might be a flaw, I'll investigate).

The Iquan and Spider caves are beckoning, I'll see how I get on before going too far but I may turn one of my young scrappers (currently lvl 16) into a two handed weapon specialist just for the hell of it - and who knows what may come in the future, (apart from the testers).
See the puppies scatter.
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