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Re: Xul'viir

Posted: Tue Dec 31, 2013 12:58 pm
by fiernaq
Dagger of the Shadow Priests. More info can be found here: link.

Re: Xul'viir

Posted: Tue Dec 31, 2013 1:44 pm
by chanki
plz tell me where will i get those last 5 weapons...
i hv been 3verywher still not found them...
(sry for weak english)

Re: Xul'viir

Posted: Tue Dec 31, 2013 5:11 pm
by sorrow
What 3 weapons

Re: Xul'viir

Posted: Tue Dec 31, 2013 6:17 pm
by Antison
chanki wrote:plz tell me where will i get those last 5 weapons...
i hv been 3verywher still not found them...
(sry for weak english)
sorrow wrote:What 3 weapons
Go here

Re: Xul'viir

Posted: Wed Jan 01, 2014 6:44 am
by chanki
1. Rapier of
lifesteal
2. Elytharan
redeemer
3. Shadowfang
4. Chaosreaper
5. Sword of
Shadow's

these 5 wepons, where will i found them???

andorstrail.irkalla.cz/itemlist.php#dagger_shadow_priests

Re: Xul'viir

Posted: Wed Jan 01, 2014 6:00 pm
by sorrow

Re: Xul'viir

Posted: Fri Jan 03, 2014 11:01 pm
by lagrassimio
Hi everybody,

I know this is an odd first post but about the sword in question - it may be overpowered now, but with every update the enemies get stronger and stronger. What if it was the case where the blacksmith in vileguard may have been able to repair the sword, but only to a physical degree. At some later time, in an area where the monsters aren't quite as weak, there was a way to restore the weapon to its former glory, much like when you perform the ritual on the dark protector.

Re: Xul'viir

Posted: Sat Jan 04, 2014 12:09 am
by sorrow
The xul'viir is fine the way it is. When we were testing this weapon (back in alpha 7.0 I believe) this weapon was way to over powered. And this game is some what designed for grinding and over come stronger monsters. As the gets more and more difficult you will learn of areas that you will die in and others were you overpower the monsters.

Re: Xul'viir

Posted: Tue Jan 21, 2014 8:54 am
by r0tt3nj4ck
No I think the Dev team needs to listen to the players on this one. Effectually that weapon is inventory candy. It's not really over or under powered since it is not used at all by anyone. Which is the problem......
I would venture a guess to say that the xulvirr I'd the game designers funny joke. It certainly has all the hallmarks of a joke lol.

Re: Xul'viir

Posted: Tue Jan 21, 2014 10:36 am
by Zukero
r0tt3nj4ck : some players have already reported using it, and loving it. It's just not made for all. Each build type can benefit from different gear. The Xul'viir is great for tanks that place more importance in "time to win" than "rounds to win". When you barely get hit, use the "instant" combat speed option, and want to grind quickly, the Xul'viir is a great weapon !

The dev team would never make such a joke on the players...
Thinking of it, I really can't imagine any published content creator thinking something like : "Hey ! Let's build this long quest, and in the end, the player must make a tough choice about keeping an evil item without knowing its stats, and if he chooses it, he realizes the item is worthless ! Hah ! The joke's on 'em !"
That's just not the way we do things. Easter eggs, or community-private jokes & references are a possibility, but not to the detriment of the players.