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Highwayman "leave"

Posted: Thu Mar 13, 2014 7:46 pm
by Flaming
One of the slight immersion breakers in the game is that you don't have to encounter Highwaymen. You don't have to give highwaymen gold. You don't have to be locked in conversation with some highwaymen. You can casually walk around highwaymen!

My point is that highwaymen don't snatch you if you attempt to walk around them.

If you do encounter them you can just select "leave".

It feels like a bad hide and seek game. OMG you found me! Gimmie 100 gold! "leave".

Re: Highwayman "leave"

Posted: Thu Mar 13, 2014 10:41 pm
by Antison
Nothing like identifying a "problem" without proposing a solution.
What would you like to do about it?

Re: Highwayman "leave"

Posted: Fri Mar 14, 2014 1:28 am
by Flaming
Oh. I would think that the highwaymen should have special AI that makes the chase you in a certain radius.

I would also think that the highwaymen should also disable the leave option. You should have to select I'll pay you or let's fight. You could also chose fine I'll go back I don't want to get hurt. You would then move back a couple of spaces.

Re: Highwayman "leave"

Posted: Sun Mar 16, 2014 5:09 pm
by Ian
Flaming wrote:Oh. I would think that the highwaymen should have special AI that makes the chase you in a certain radius.

I would also think that the highwaymen should also disable the leave option. You should have to select I'll pay you or let's fight. You could also chose fine I'll go back I don't want to get hurt. You would then move back a couple of spaces.
I agree with you that we should change the highwayman dialog and AI.
But I'm not so sure: I know that the monster's player tracking has been changed: Do the monsters still try to follow the player or do they just move around?

Re: Highwayman "leave"

Posted: Sun Mar 16, 2014 10:17 pm
by Flaming
Only some monsters chase the player. Agressive dungflys are the only one with that ai. It only chases you when you attack another dungfly. A baddie that chases you without being provoked would be cool.

Re: Highwayman "leave"

Posted: Mon Mar 17, 2014 11:04 am
by Zukero
The bats under the green maze also hunt you down. Actually, there are three options for "AI":
- Do nothing (the usual case)
- Hunt player down (dungflies, bats...)
- Swarm player when there's a fight going on (some ghosts.... you know 'em).

I would agree with giving the highwayman the "hunt" policy.

Re: Highwayman "leave"

Posted: Sun Mar 23, 2014 12:01 pm
by Ian
Zukero wrote:The bats under the green maze also hunt you down. Actually, there are three options for "AI":
- Do nothing (the usual case)
- Hunt player down (dungflies, bats...)
- Swarm player when there's a fight going on (some ghosts.... you know 'em).

I would agree with giving the highwayman the "hunt" policy.
Yes! We should definitely do that! (Another nasty bat ;) )

Re: Highwayman "leave"

Posted: Sun Mar 23, 2014 12:20 pm
by Flaming
Do you think that the leave option should be disabled for the Highwayman?

It would leave you to kill, get killed, or pay the money. Now this would be new to Andor's Trail because you can leave from everything, even the zortak leader.