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show the actor condition on the monsters

Posted: Wed Jul 23, 2014 1:06 pm
by ace
if you grinding and using a weapon which can cause negative actor condition then you have to check again and again if the condition is inflicted or not specially when you are planning to change you weapon in midfight. so I am thinking if the actor condition of monsters can be displayed by changing their color or the same as used to show for the hero perhaps in zukero's UI mockup proposel or else. :!: :?:

Re: show the actor condition on the monsters

Posted: Wed Jul 23, 2014 4:19 pm
by sorrow
This idea had already been thought of if I am correct but thanks for bringing it back up

Re: show the actor condition on the monsters

Posted: Thu Jul 24, 2014 4:38 pm
by Duke
Great idea Ace, and hopefully this is something that we see soon, as it would be a really nice addition. I want to see those 2-4 status effects showing up very clearly!

Re: show the actor condition on the monsters

Posted: Thu Jul 24, 2014 4:40 pm
by sorrow
Again this isn't a new idea it has been brought up before. I dont remember were but it's out there some were

Re: show the actor condition on the monsters

Posted: Thu Jul 24, 2014 4:46 pm
by Ian
Sorrow is right. This idea has been already suggested before. But I'll mention this topic in the meeting one more time.

Re: show the actor condition on the monsters

Posted: Thu Jul 24, 2014 5:13 pm
by ace
well I am new here and havn't read all the threads yet and I think I should have searched for this topic but thanks Ian.

Re: show the actor condition on the monsters

Posted: Thu Jan 19, 2017 1:25 pm
by Tomcat
It would at least be nice for monster's actor conditions to show up on the info dialog, similar to how the player's show up on the Overview tab.

Re: show the actor condition on the monsters

Posted: Mon Aug 14, 2017 10:18 pm
by Duvalon
Tomcat, the actor condition does show in the monster's info dialog. I just tested it. I think what ace was asking is to have it show on the main screen so you don't have to continually check to see if the condition was inflicted.

Edit: One exception is taunt. Taunt isn't a condition per say. However there's no way to "see" the effect, other than notice the monster hit fewer time than usual. This can be easily changed. I just changed a couple of lines of codes to display AP/MaxAP like in the hero's overview. The latest development code (unreleased) also displays "miss". Maybe we could display "taunt" instead if it applies. Adding condition icons would be a little more involved.

Re: show the actor condition on the monsters

Posted: Wed Aug 16, 2017 6:15 am
by Zukero
A Taunt animation wouldn't be a good thing IMHO. It *could* replace the MISS animation, but I foresee a nightmare for translators.

I think the first step for both Tanut and Actor Conditions would be to mention what happens in the combat log.
The next step is to display the actor conditions' icons below the "combat bar".