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Mel's Mad Ideas (Work w/ Content Editor)

Unstructured ideas, requests and suggestions for the development of the game.
Thrimian
Posts: 39
Joined: Tue Mar 24, 2015 3:50 am
android_version: 4.4 - Kitkat

Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Thrimian »

Here's something you may find fun to code. It's a full set but you only get the full benefits of all items are equipped.
http://s6.postimg.org/jn0ol9qc1/1427390 ... 827977.jpg
Thrimian LV:32
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
Melarec
Posts: 99
Joined: Wed Aug 06, 2014 8:14 pm
android_version: 4.4 - Kitkat
Location: Omnipresent
Contact:

Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Melarec »

Done. And I don't know of any way to make the Actor Condition apply only when all pieces are equipped. Instead, I made "Way of the Warrior" stacking and divided total effect boosts by five. Each piece gives one instance of the condition. So, with two pieces equipped, you would have 2/5 the total boost. In total, it gives you +35 AC, 0-5 AD, +10% Crit Skill, +45 BC, and +5 DR.. This stuff is pretty OP..
Most everything is the same to what you drew.
Actor Conditions
[
{
"id": "bleeding_wound",
"iconID": "actorconditions_2:0",
"name": "Bleeding wound",
"category": "blood",
"isStacking": 1,
"roundEffect": {
"visualEffectID": "redSplash",
"increaseCurrentHP": {
"min": -1,
"max": -1
}
}
},
{
"id": "warr_way",
"name": "Way of the Warrior",
"isStacking": 1,
"isPositive": 1,
"abilityEffect": {
"increaseAttackDamage": {
"max": 1
},
"increaseAttackChance": 7,
"increaseBlockChance": 9,
"increaseCriticalSkill": 2,
"increaseDamageResistance": 1
},
"iconID": "actorconditions_1:86",
"category": "physical"
}
]
Equipment
[
{
"id": "sam_swd",
"name": "Daikatana",
"displaytype": "rare",
"equipEffect": {
"increaseAttackDamage": {
"min": 4,
"max": 6
},
"addedConditions": [
{
"magnitude": 1,
"condition": "warr_way"
}
],
"increaseBlockChance": -12,
"increaseCriticalSkill": 3,
"setCriticalMultiplier": "2.5",
"increaseAttackChance": 10
},
"hitEffect": {
"conditionsTarget": [
{
"magnitude": 1,
"condition": "bleeding_wound",
"duration": 3,
"chance": 27
},
{
"magnitude": 2,
"condition": "bleeding_wound",
"duration": 3,
"chance": 7
}
]
},
"iconID": "items_weapons_3:32",
"category": "2hsword"
},
{
"id": "sam_helm",
"name": "Splint Mail Helm",
"displaytype": "rare",
"equipEffect": {
"addedConditions": [
{
"magnitude": 1,
"condition": "warr_way"
}
],
"increaseBlockChance": -11,
"increaseAttackChance": 5,
"increaseDamageResistance": 1
},
"iconID": "items_armours_3:31",
"category": "hd_mtl_li"
},
{
"id": "sam_armr",
"name": "Splint Mail Cuirass",
"displaytype": "rare",
"equipEffect": {
"addedConditions": [
{
"magnitude": 1,
"condition": "warr_way"
}
],
"increaseAttackChance": -11,
"increaseBlockChance": 15,
"increaseDamageResistance": 1
},
"iconID": "items_armours_3:17",
"category": "spmail"
},
{
"id": "sam_glv",
"name": "Splint Mail Gauntlets",
"displaytype": "rare",
"equipEffect": {
"increaseAttackChance": 2,
"increaseBlockChance": 2,
"increaseCriticalSkill": 1,
"increaseDamageResistance": 1
},
"iconID": "items_armours_3:37",
"category": "hnd_mtl_li"
},
{
"id": "sam_boot",
"name": "Splint Mail Greaves",
"displaytype": "rare",
"equipEffect": {
"addedConditions": [
{
"magnitude": 1,
"condition": "warr_way"
}
],
"increaseAttackChance": -10,
"increaseBlockChance": 7,
"increaseDamageResistance": 1
},
"iconID": "items_tometik3:3",
"category": "feet_mtl_li"
}
]
Hope you like them! :)
Thrimian
Posts: 39
Joined: Tue Mar 24, 2015 3:50 am
android_version: 4.4 - Kitkat

Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Thrimian »

Yeah it's op butbi was looking in at what the thoughts are on making gear accessible to certain levels and I was thinking ofopurchase amount being in excess of 50k per piece, which should make it desirable and make people grind for the gear. That being said, it should even out
Thrimian LV:32
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
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