Further stat leveling

Unstructured ideas, requests and suggestions for the development of the game.
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The Black Flamingo
Posts: 4
Joined: Tue May 31, 2011 9:23 pm

Further stat leveling

Post by The Black Flamingo »

I know that there have been a lot of ideas floating aroynd about stats, but in my surfing I didn't see anything like this. I would like, after a certain point (maybe level 40 or something else like that) you would be able to train things other than hp/block/damage/chance. I would like to able able to train the crit chance, damage resistance, maybe even some sort of healing or heath regeneration. I think it should be pretty hard to obtain (again a strangly high level or maxing a certain stat) but since there isn't much for high-level characters, I'd love to be able to train those.

Ideas?
Level: 27 Exp: 363206 Gold: 48696 HP: 75 Attack cost: 3 Attack chance: 159% Attack damage: 14-19 Critical chance: 10% (CM x2) Block chance: 36% Damage resistance: 1 First character, 78 rocks, still no RoLS.
taws34
Posts: 28
Joined: Wed May 25, 2011 10:03 pm

Re: Further stat leveling

Post by taws34 »

As an alternative suggestion,

When achieving levels that are multiples of 10, being awarded a random +1 to Critical chance/ damage resistance/or health generation, or even -1 to attack cost, in addition to the level bonus.
Level: 24, Experience: 261279, Gold: 4009, RoLS: 0, ElyR: 0, RoL: 0
Hitpoints: 55, Attack chance: 127%, Attack damage: 22-23, Attack cost: 3, Critical hit chance: 20%, Critical multiplier: 3, Block chance: 39%, Damage resistance: 1
Kim
Posts: 69
Joined: Wed Feb 02, 2011 10:36 pm

Re: Further stat leveling

Post by Kim »

Skills are planned to implemented, which should cover things like CritD, Crit%, HP Reg, DR, extra dmg vs monster type and maybe some kind of spells. Very limited work has been begun on skills.
LVL 58|XP 3607866|GOLD 119249|HP 159|AP 6|AC 199|AD 35-45|CC 10|CM 0|BC 100|DR 12|
HTC Wildfire - Android 2.2.1 |Rocks 3526|RoLS 0|Update 2013/10/19|
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