Hello friends I am new to the world of andors trail and want to give an idea
What if we could fuse or merge weapons to make them more powerfull for e.g.
Fusing barbed dagger and flagstones pride
New weapon
Flagstones barbed dagger
Ap - 3
Ad -
Bc-
Cs-
Csm-
Character condition-
50% chance (on target ) for bleeding wound *4 for 5 rounds
55% chance (on target) to cause heavy distractioning poison *2 for 3 rounds (-3 hp per round, +2 attack cost -50 block chance, -4 ad and -25% ac.)
25% chance (on source) to cause blessing of the shadow (+5ad,+25%bc, +5ac,+9ad,6dr)
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Fusing weapons
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- Posts: 5
- Joined: Wed Oct 28, 2015 3:04 pm
- android_version: 5.1 - Lolipop
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- Posts: 5
- Joined: Wed Oct 28, 2015 3:04 pm
- android_version: 5.1 - Lolipop
Re: Fusing weapons
Oops forgot to enter other statistics they are
Ad- 10-19
Ac - 90%
Bc - 50%
Cs - 25
Csm- 4
Ad- 10-19
Ac - 90%
Bc - 50%
Cs - 25
Csm- 4
- Voom
- VIP
- Posts: 617
- Joined: Sat Dec 19, 2015 5:24 pm
- android_version: 7.0
- Location: Fort Lauderdale, FL
Re: Fusing weapons
Idk, peak, it seems like it would be a little messy. We all love combat and character development, but AT is meant to be about the story development more so than character development. In a way, character development is just a means to an end.
Keep playing and I'm sure you will find it easier to understand AT dynamics. Have fun.
Keep playing and I'm sure you will find it easier to understand AT dynamics. Have fun.
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- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Fusing weapons
This has come up before (more than once I think), and it's not so easy to do. Weapons are static items, in that they are created by hand, and added to the game. There's currently no way to create them on the fly in the game, so a few special cases of fused weapons (e.g. as quest rewards) would be possible, but the ability to fuse any two (or more?) weapons would involve a huge amount of work.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1