Maksiu art

Unstructured ideas, requests and suggestions for the development of the game.
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Urbain
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Re: Maksiu art

Post by Urbain » Thu Sep 21, 2017 4:40 pm

Agreed. Nicely done.
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Maksiu
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Re: Maksiu art

Post by Maksiu » Fri Sep 22, 2017 3:21 pm

So ... what else do I have to do? If I have to improve enemies/Npc or anything else, just get me an old graphics here and write down the details.
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Zukero
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Re: Maksiu art

Post by Zukero » Fri Sep 22, 2017 4:10 pm

I have some ideas, but not involving characters:
- Some flowers, as an item sprite and matching map sprite(s), to represent the plant where the flowers grow, and when you picked some up.
- Tents. We are thinking about a nomad camp, and we would need matching indoors and outdoors sprites. We represent indoors as twice bigger than outdoors, so if a tent is 4x4 on the outside, the floor indoor will be 8x8.
- There's also this tileset: https://github.com/Zukero/andors-trail/ ... pozero.png . The trouble is that it originally was made of 24x24 tiles that I lamely upscaled to 32x32. Not all of them are needed, and we actually use only a couple of them for the future content. Same for https://github.com/Zukero/andors-trail/ ... pozero.png

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Re: Maksiu art

Post by Zukero » Fri Sep 22, 2017 4:30 pm

For the tents, you can find example of the outdoors here: http://s2.ifotos.pl/img/tentpng_srewxhw.png and there: http://www.gdunlimited.net/forums/uploa ... 8_8240.png
It could also be more like yurts (mongolian tents) or something else entirely. What counts is the nomad feel, possibility to make some variations (small/big, opened/closed, chief/merchant/plain, damaged/pristine...), and the ability to make indoors.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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Re: Maksiu art

Post by rijackson741 » Fri Sep 22, 2017 4:55 pm

I'm not sure this is really up your street, because it needs vector graphics, but we need a better title screen. There's a very long thread on the subject here: viewtopic.php?f=4&t=1741. The vector graphics are necessary because of the size, and because it needs to be able to scale to different aspect ratios for different phone screens.
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Maksiu
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Re: Maksiu art

Post by Maksiu » Wed Sep 27, 2017 1:22 pm

I have a little problem, my laptop has crashed and I have no way of doing graphics now. However, as soon as they give me the repair, I will draw on.
And I think it would be best if you had a list of the characters and enemies you had to do first. I would prefer to do this because, as I drew the characters - I would like to draw them all.

I'm sorry for my English :/
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Re: Maksiu art

Post by Lady Drager » Sun Oct 01, 2017 9:07 pm

Maksiu wrote:
Thu Sep 21, 2017 10:28 am
Thanks Urbain & Lady Drager :D :D :D
:D !!!!!
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Nut
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Re: Maksiu art

Post by Nut » Sat Oct 07, 2017 8:16 pm

Hi Maksiu,
maybe you could also provide a Little child?
Peaceful, maybe playing but not with a sword in his Hand :)

I would use it for a child who just has lost some toy.
Nut
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Re: Maksiu art

Post by Schmmiiirc » Sat Oct 07, 2017 9:11 pm

Nut wrote:
Sat Oct 07, 2017 8:16 pm
Hi Maksiu,
maybe you could also provide a Little child?
Peaceful, maybe playing but not with a sword in his Hand :)

I would use it for a child who just has lost some toy
.
Will we be able to farm them for Meat? :twisted: :mrgreen:
See the puppies scatter.

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Lady Drager
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Re: Maksiu art

Post by Lady Drager » Sat Oct 07, 2017 9:35 pm

Schmmiiirc wrote:
Sat Oct 07, 2017 9:11 pm
Nut wrote:
Sat Oct 07, 2017 8:16 pm
Hi Maksiu,
maybe you could also provide a Little child?
Peaceful, maybe playing but not with a sword in his Hand :)

I would use it for a child who just has lost some toy
.
Will we be able to farm them for Meat? :twisted: :mrgreen:
Ur sick dude.
Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD

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