Repairing is fine under one condition (for me): we can utilize existing factors/items in the game that aren't being used now. Gems and other material.
The logic appears fine, but what do I know about how it should look? Lol, I like it. Could we differentiate b/w severely worn out and broken? One is still usable but the the other is not usable but also fixable.
Does wearing down of equipment reduce their effectiveness?
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
expiring weapons
- Voom
- VIP
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Re: expiring weapons
Voom
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Re: expiring weapons
This would definitely make it worthwhile to carry multiple sets of equipment.
- Firefly84
- Posts: 278
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- Location: Germany
Re: expiring weapons
Just think of this equipment: Diamond Sword and Armor: nearly indestructible, but when touching fire...
You will need diamonds and a special forge to repair.
And perhaps rename the glass crystal to quartz. Glass is to fragile. But quartz has some hardness.
You will need diamonds and a special forge to repair.
And perhaps rename the glass crystal to quartz. Glass is to fragile. But quartz has some hardness.
Firefly
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
- Nut
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- Location: Glade
Re: expiring weapons
I wouldn't put too much details into expiring effect though, even if it gets more realistic.
It should not be comlicate to understand and handle, because most things in AT are easy to use.
Au contraire, the point is that a weapon might be really lost by using it. If there is no repair option - even the better. Or at least it should be expensive, maybe an Oegyth crystal.
That way I think players may hold their special weapons more in honour, and might change their favourite weapon more often.
(E.g. a wooden club should be better for brutes than for wasps)
It should not be comlicate to understand and handle, because most things in AT are easy to use.
Au contraire, the point is that a weapon might be really lost by using it. If there is no repair option - even the better. Or at least it should be expensive, maybe an Oegyth crystal.
That way I think players may hold their special weapons more in honour, and might change their favourite weapon more often.
Cool idea. And this would be another way to make players think about their choice of weapon. Like fighting against opponents who are immune to criticals. Having some more specifications would be ineresting.Diamond Sword and Armor: nearly indestructible, but when touching fire.
(E.g. a wooden club should be better for brutes than for wasps)
Nut
- Zukero
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Re: expiring weapons
Disclaimer: I have no plans to introduce this so far.
A cool feature that I always hated in the first "Lands of Lore" (one of my favorite games of all time) was acid-spitting enemies that had a small chance at each attack to dissolve one piece of armor. I generally reloaded at that point, but it was a nice addition, and it would be rather easy to add in the game.
A cool feature that I always hated in the first "Lands of Lore" (one of my favorite games of all time) was acid-spitting enemies that had a small chance at each attack to dissolve one piece of armor. I generally reloaded at that point, but it was a nice addition, and it would be rather easy to add in the game.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- Nut
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Re: expiring weapons
A cool feature that I always hated
You put it into nice words. I seem to have a favour for inventing things people would hate
Nut
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Re: expiring weapons
thanks. I don't wanna lose my precious flagstone sword and QSD.Zukero wrote:Disclaimer: I have no plans to introduce this so far.
A cool feature that I always hated in the first "Lands of Lore" (one of my favorite games of all time) was acid-spitting enemies that had a small chance at each attack to dissolve one piece of armor. I generally reloaded at that point, but it was a nice addition, and it would be rather easy to add in the game.