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Status effects on enemies

Unstructured ideas, requests and suggestions for the development of the game.
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Voom
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Status effects on enemies

Post by Voom »

During combat mode, we can only see the status condition inflicted on the character, not the enemy. For example,
using Chaosreaper inflicts 5x 3-round chaotic grip only 50% of the time. I feel like it would be useful to know when the advantage was up.
Maybe have an icon at the top of the screen near the enemy's hp. Is that idea worth it?
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rijackson741
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Re: Status effects on enemies

Post by rijackson741 »

This has come up before, but I can't find the thread. I agree with you though. Monster stats are also not changed for some effects, such as Taunt: http://andorstrail.com/viewtopic.php?f= ... ter#p51142
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Status effects on enemies

Post by Voom »

I couldn't find it either. Thanks.
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