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End round at end of combat

Unstructured ideas, requests and suggestions for the development of the game.
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rijackson741
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Re: End round at end of combat

Post by rijackson741 »

Voom wrote: Wed May 24, 2017 4:13 pm Now that I think about it don't some creatures move even while the character is still in combat? Flys?
Yes, but they move as part of their combat turn, not the "real time" clock.
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Voom
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Re: End round at end of combat

Post by Voom »

Fast clears (legendary hunting) is useful. Saves on potions for long dungeons or pathways w/o beds (e.g., BWM). Regen makes you wait.

@rijackson Oh, ok. Didn't know that.
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Duvalon
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Re: End round at end of combat

Post by Duvalon »

The world time tick would only apply at the end of combat (kill all or flee). Not during combat.

This may make things slightly harder as enemies will spawn a bit faster in the usual case, or a fair bit faster (relatively) if you're stringing kill very fast.

A positive consequence (IMHO) of this is grinding for money, meat, xp, or legendary equipment will be less tedious because monsters will respawn faster.
Last edited by Duvalon on Fri May 26, 2017 1:26 am, edited 1 time in total.
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Voom
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Re: End round at end of combat

Post by Voom »

OoOohhh, yes this is indeed good.
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Re: End round at end of combat

Post by Duke »

I like where this is going. thank you for working on this.
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Re: End round at end of combat

Post by Balapaan »

Duvalon wrote: Wed May 24, 2017 2:10 am (.....)
I guess this might help see the changes better:
https://github.com/Zukero/andors-trail/pull/30/files
@Duvalon: Thank you for your work; you've done a GOOD JOB!

Eagerly looking forward to see that being merged!
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Duvalon
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Re: End round at end of combat

Post by Duvalon »

It's been merged in Zukero's master branch! For those able to build the source, give it a spin :-)
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Re: End round at end of combat

Post by rijackson741 »

Another small step on the road to release :D
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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rijackson741
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Re: End round at end of combat

Post by rijackson741 »

Do you want to do any more coding work?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Duvalon
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Re: End round at end of combat

Post by Duvalon »

Of course. Always open to coding. Do you have specific things that need action? Shoot me a PM with details.
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