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Re: End round at end of combat

Posted: Wed May 24, 2017 5:22 pm
by rijackson741
Voom wrote: Wed May 24, 2017 4:13 pm Now that I think about it don't some creatures move even while the character is still in combat? Flys?
Yes, but they move as part of their combat turn, not the "real time" clock.

Re: End round at end of combat

Posted: Wed May 24, 2017 5:25 pm
by Voom
Fast clears (legendary hunting) is useful. Saves on potions for long dungeons or pathways w/o beds (e.g., BWM). Regen makes you wait.

@rijackson Oh, ok. Didn't know that.

Re: End round at end of combat

Posted: Wed May 24, 2017 8:49 pm
by Duvalon
The world time tick would only apply at the end of combat (kill all or flee). Not during combat.

This may make things slightly harder as enemies will spawn a bit faster in the usual case, or a fair bit faster (relatively) if you're stringing kill very fast.

A positive consequence (IMHO) of this is grinding for money, meat, xp, or legendary equipment will be less tedious because monsters will respawn faster.

Re: End round at end of combat

Posted: Thu May 25, 2017 12:38 am
by Voom
OoOohhh, yes this is indeed good.

Re: End round at end of combat

Posted: Fri May 26, 2017 1:18 am
by Duke
I like where this is going. thank you for working on this.

Re: End round at end of combat

Posted: Mon Jun 19, 2017 1:10 pm
by Balapaan
Duvalon wrote: Wed May 24, 2017 2:10 am (.....)
I guess this might help see the changes better:
https://github.com/Zukero/andors-trail/pull/30/files
@Duvalon: Thank you for your work; you've done a GOOD JOB!

Eagerly looking forward to see that being merged!

Re: End round at end of combat

Posted: Tue Jul 25, 2017 8:57 pm
by Duvalon
It's been merged in Zukero's master branch! For those able to build the source, give it a spin :-)

Re: End round at end of combat

Posted: Tue Jul 25, 2017 9:09 pm
by rijackson741
Another small step on the road to release :D

Re: End round at end of combat

Posted: Tue Jul 25, 2017 10:27 pm
by rijackson741
Do you want to do any more coding work?

Re: End round at end of combat

Posted: Wed Jul 26, 2017 12:03 am
by Duvalon
Of course. Always open to coding. Do you have specific things that need action? Shoot me a PM with details.