"I think the game could use more _______"

Unstructured ideas, requests and suggestions for the development of the game.
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Urbain
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Re: "I think the game could use more _______"

Post by Urbain » Tue Oct 24, 2017 5:10 pm

Growler wrote:
Tue Oct 24, 2017 4:53 pm
Voom wrote:
Tue Oct 24, 2017 4:11 am
Most opponents don't have weapons so disarming them would mean arms and legs.
Yikes..you mean Literal Dis-arming (or dis-legging)! :shock:

Could also mean dis-teething or dis-tailing (especially if tail is spiky & swings dangerously in your direction).
Dis-firing (dragon).
Dis-clawing.
Dis-smelling (skunk).
Dis-stinging.
??
Dis-spiriting (ghost)
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rijackson741
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Re: "I think the game could use more _______"

Post by rijackson741 » Tue Oct 24, 2017 10:55 pm

A skunk :evil: Now there's an idea. What actor condition should that dish out? One that takes a really long time to go away, or requires you to buy a very expensive body wash :twisted:
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Growler
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Re: "I think the game could use more _______"

Post by Growler » Tue Oct 24, 2017 11:14 pm

rijackson741 wrote:
Tue Oct 24, 2017 10:55 pm
A skunk :evil: Now there's an idea. What actor condition should that dish out? One that takes a really long time to go away, or requires you to buy a very expensive body wash :twisted:
Maybe a condition that slowly saps your charisma (x1 for 20 rounds)?
Well, no 'charisma' to affect, so.. maybe increases your 'evasion' skill -- makes most mobs (esp humanoid/animal types) flee? -Zombie types are attracted, however! :o
NPC's refuse to talk with you (until 'effect' is gone -- Or, use a special body wash..scrub yourself with baking soda?)
-- and/or --
Maybe it ruins a portion of your potions?
Makes your food/drink go bad? (ex: converts 'cooked' meat back to raw..thus chance of food poisoning)
Or just essentially gives you food poisoning (low-level..half a point/round -- but for Lots of rounds).
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Re: "I think the game could use more _______"

Post by rijackson741 » Tue Oct 24, 2017 11:50 pm

Growler wrote:
Tue Oct 24, 2017 11:14 pm
Or just essentially gives you food poisoning (low-level..half a point/round -- but for Lots of rounds).
That would fit with the full round effect mentioned here: viewtopic.php?f=2&t=1168&p=58346#p58346. We could call it "body odor" :D
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Growler
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Re: "I think the game could use more _______"

Post by Growler » Wed Oct 25, 2017 12:54 am

rijackson741 wrote:
Tue Oct 24, 2017 11:50 pm
Growler wrote:
Tue Oct 24, 2017 11:14 pm
Or just essentially gives you food poisoning (low-level..half a point/round -- but for Lots of rounds).
That would fit with the full round effect mentioned here: viewtopic.php?f=2&t=1168&p=58346#p58346. We could call it "body odor" :D
Ha! Or "Stink Malaise" or The Dank, The Stank, Eau d'toilet or Nasty Nasal.
Deadly Odor, Crap-Shoot (Effect/Condition), Smelly Asphyx, Breath Arrest..

Growlers have been known to get carried away..like stank wafting endlessly on warm summer's eve. :oops:

Gotta say, I'm rootin' for a skunk monster. :?
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~~~
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Re: "I think the game could use more _______"

Post by Lady Drager » Wed Oct 25, 2017 7:09 pm

That idea stinks... literally! :lol:
Name: Lady Drager
ATT: Aims below the belt often
DEF: "Thanks Puddin' :D "
SPD: Don't do the stuff, weed's another story...
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Voom
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Re: "I think the game could use more _______"

Post by Voom » Thu Oct 26, 2017 2:49 am

If there is an AP penalty to the attacker when counterattacked, then its not a counterattack unless the character tries to do damage. Nevertheless, I like the idea of the penalty. It could be a new applicable on-hit condition.

@Growler Yeah, literally! Any substitute will do. It looks like you are creative with words.
Voomster Lvl 23 |HP 52 |AC 173% |AD 17-52 |ECC 20% |CM 3.0 |BC 61% |DR 2 Build 2/3221/0

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Urbain
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Re: "I think the game could use more _______"

Post by Urbain » Thu Oct 26, 2017 3:55 pm

You known, it could be looked at as a skill. Binding can be used with sword and dagger, sword and buckler, and two-handed. What if it was a skill that could be picked up at a certain level and requiring a certain block chance or another skill as a prerequisite? Just spitballing at this point but there are opportunities for this.

Or maybe it's specific to certain off-hand items like daggers and bucklers. No shields since those give a bigger BC anyway. Maybe even particular two-handed weapons... certain axes or great swords. Again, just thoughts at this time.
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Re: "I think the game could use more _______"

Post by Voom » Fri Oct 27, 2017 5:11 am

I think there is a similar skill already. I think its Taunt or Cleave. I haven't checked in a long time so I could be way wrong.
Voomster Lvl 23 |HP 52 |AC 173% |AD 17-52 |ECC 20% |CM 3.0 |BC 61% |DR 2 Build 2/3221/0

Voomboy Retired at 41 and is reading The Fey of Feygard
Voom Retired at 46 and took up translating

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Re: "I think the game could use more _______"

Post by rijackson741 » Fri Oct 27, 2017 11:52 am

With Taunt, the attacker loses 2AP on a miss.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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