Egress (Escape)

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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Egress (Escape)

Post by nyktos »

New Skill, Condition or Ability?
____________________________

i dunno - i was thinking about how there aren't amazing boots in the game,
and i thought it was strange that i am still using Coward's Boots* at level 30+...

maybe, better Coward's Boots?
(after thinking on this at length, it might be better as a Skill?)

----------------------------------------------------
Egress Boots (Escape Boots)
BC: Negligible
Lowers Move Cost: 1AP
[grants condition: Egress]

Egress (Escape) = When you successfully Flee, you now move two spaces away.

-----------------------------------------------------

(i have ideas about how to implement this, if this catches any pull)

____________________________
* ~ coward's boots:
block chance: +%2
lowers move cost: 1AP
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Lady Drager
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Re: Egress (Escape)

Post by Lady Drager »

It could be an added feature applied to the Coward's Boots... possibly even added in-game via a quest that is only accessible if you have the Coward's Boots equipped when you talk to the right NPC?

When I hear 'Escape' in an RPG context I think a quick way out of a dungeon. As in no xp loss nor loss of life.
Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
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nyktos
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Re: Egress (Escape)

Post by nyktos »

you just made me think, it might be easier to code...

if you flee & succeed it's free (no AP)
[rinse, repeat]
if you fail in fleeing, your turn is over...

don't mind me - just jotting down ideas. :mrgreen:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
User avatar
Lady Drager
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Joined: Thu Dec 01, 2016 11:13 pm
android_version: 10 - Android 10
Location: One last romp thru the Green Maze

Re: Egress (Escape)

Post by Lady Drager »

Puppies! Logo.jpg
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Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
User avatar
nyktos
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Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: Egress (Escape)

Post by nyktos »

ok, i don't even know if Improved Egress would get our hero away from that banner... :shock:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
User avatar
Lady Drager
Posts: 756
Joined: Thu Dec 01, 2016 11:13 pm
android_version: 10 - Android 10
Location: One last romp thru the Green Maze

Re: Egress (Escape)

Post by Lady Drager »

It's actually artwork for my card game called Puppies! and, yes, the ! is part of the title and is always included even in the middle of a sentence as I had done here.
Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
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