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You Cannot Escape!

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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You Cannot Escape!

Post by nyktos »

with as much strike and flee tactics being used...

can we make bosses (and certain mobs) inescapable? :shock:
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Zukero
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Re: You Cannot Escape!

Post by Zukero »

Somehow, we can. If a monster inflicts an actor condition that make your move cost higher than your total AP, you cannot flee, IIRC.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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rijackson741
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Re: You Cannot Escape!

Post by rijackson741 »

As Zukero says, that's easy if they hit you. One level of stunned costs you 2 AP, and raises your move cost by 8 AP, so fleeing is then not an option. It also increases your attack cost by 5AP, but we could create another condition that only increased move cost. If they don't hit you, then I think there's no way to make a monster inescapable (other than changing the code to somehow make it possible, of course).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Nut
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Re: You Cannot Escape!

Post by Nut »

This would be a very realistic behaviour.
And it put an end to the fighting style attack & flee and save after every good hit. :twisted:
Good idea

Oh, just a flaw in it, at first attack & flee the monster has no chance to stabb back.
Hm, I think this should be averted too
Last edited by Nut on Sun Jan 08, 2017 7:27 pm, edited 1 time in total.
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Zukero
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Re: You Cannot Escape!

Post by Zukero »

Currently, a dialogue can start a fight but always gives the player the first round. I could easily add another that makes the NPC get the first round.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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nyktos
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Re: You Cannot Escape!

Post by nyktos »

that would work well with the bandit extorting you for gold...
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Zukero
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Re: You Cannot Escape!

Post by Zukero »

Yeah. In his case, I also wish to make it so that you can't just "cancel" the dialogue and escape both fight and extortion.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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rijackson741
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Re: You Cannot Escape!

Post by rijackson741 »

I would go so far as to say that once you have bumped into a monster, "Cancel" should never be an option. The buttons should be "Attack", "Flee", "Info". Once you have walked into a monster, you shouldn't be able to just say "Oops. Sorry. Let's pretend that never happened".
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: You Cannot Escape!

Post by Tomcat »

True!
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ace
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Re: You Cannot Escape!

Post by ace »

rijackson741 wrote:I would go so far as to say that once you have bumped into a monster, "Cancel" should never be an option. The buttons should be "Attack", "Flee", "Info". Once you have walked into a monster, you shouldn't be able to just say "Oops. Sorry. Let's pretend that never happened".
Totally agree.
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